Difference between revisions of "Crab"

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The '''{{PAGENAME}}''' is a heavy riot/skirmish spider that curls into armored form when stationary from the [[Spider Factory]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a heavy riot/skirmish spider that curls into armored form when stationary from the [[Spider Factory]].{{Autoinfobox zkunit
| name = Crab
 
 
| defname = spidercrabe
 
| defname = spidercrabe
| description = Heavy Riot/Skirmish Spider - Curls into Armored Form When Stationary
 
| image = http://manual.zero-k.info/unitpics/spidercrabe.png
 
| icontype = spidersupport
 
| cost = 1600
 
| hitpoints = 4200
 
| movespeed = 41
 
| turnrate = 119
 
| sight = 660
 
| transportable = Heavy
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Heavy Plasma Cannon
 
| type = Cannon
 
| damage = 601
 
| reloadtime = 4
 
| dps = 150
 
| range = 600
 
| aoe = 100
 
| projectilespeed = 290
 
}}
 
| abilities =
 
{{ Infobox zkability armored
 
| reduction = 67%
 
}}
 
 
}}==Description==
 
}}==Description==
The Crab's huge shells obliterate large swarms of cheap units, and can also outrange basic defenses. When it stops walking, Crab curls up into armored form reducing incoming damage to a quarter. The Crab's main weakness is its lack of mobility.
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The Crab's huge shells obliterate large swarms of cheap units, and can also outrange basic defenses. When it stops walking, Crab curls up into armored form reducing incoming damage to a third. The Crab's main weakness is its lack of mobility.
  
 
==Tactics and Strategy==
 
==Tactics and Strategy==

Latest revision as of 01:38, 18 May 2024

The Crab is a heavy riot/skirmish spider that curls into armored form when stationary from the Spider Factory.

Crab
(spidercrabe)
Heavy Riot/Skirmish Spider
Curls into Armored Form When Stationary
Crab spidersupport
Stats
Cost 1600
Hit Points 4200
Mass 485
Movement Speed (elmo/s) 40
Turn Rate (deg/s) 118
Vision Radius (elmo) 660
Transportable Heavy
Abilities
Armored Form
Reduction (%) 66%
Weapons
Heavy Plasma Cannon
Damage 600
Reload Time (s) 4
Damage per Second 150
Range (elmo) 600
Area of Effect (elmo) 100
Projectile Speed (elmo/s) 290

Description

The Crab's huge shells obliterate large swarms of cheap units, and can also outrange basic defenses. When it stops walking, Crab curls up into armored form reducing incoming damage to a third. The Crab's main weakness is its lack of mobility.

Tactics and Strategy[edit]

It is better for defense than attack despite its high damage, because if it is not moving it gets a much stronger defense and can tank hits better.

For a particular type of offense, it is often useful to convert the Crab in to a flex-artillery piece by moving it towards enemy fortifications, stopping just outside of their range, and terraforming a spire underneath to extend its range.