Thunderbird
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The Thunderbird is a disarming lightning bomber from the Airplane Plant.
Thunderbird (bomberdisarm) | |||||||||||||||||||||
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Disarming Lightning Bomber | |||||||||||||||||||||
Stats | |||||||||||||||||||||
Cost | 550 | ||||||||||||||||||||
Hit Points | 1600 | ||||||||||||||||||||
Mass | 262 | ||||||||||||||||||||
Movement Speed (elmo/s) | 270 | ||||||||||||||||||||
Vision Radius (elmo) | 780 | ||||||||||||||||||||
Altitude (elmo) | 270 | ||||||||||||||||||||
Weapons | |||||||||||||||||||||
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Description
Fast bomber armed with a lightning generator that disarms units in a wide area under it. After a barrage, it takes 15s to rearm.
Tactics and Strategy[edit]
Thunderbirds do not deal damage themselves, but provide utility on the battlefield that can make the difference between a successful assault or a complete catastrophe.
- If you can spare the time to micro, it is often much more effective to manually give your Thunderbird move orders and to deploy its lightning attack (Default 'D') when it is going to be most effective.
- Do not hesitate to inform your team that you're about to disarm the units they're fighting, so they can rush them just as you finish your attack run.
- Be careful not to fly over allied units on your attack run. There's not much point to disarming your enemies if your allies are also disarmed. Though sometimes it can be worth it just to buy your team some time to react.