Difference between revisions of "Scalpel"

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Let DaKeys play! The '''{{PAGENAME}}''' is a skirmisher/anti-heavy hovercraft from the [[Hovercraft Platform]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a skirmisher/anti-heavy hovercraft from the [[Hovercraft Platform]].{{Autoinfobox zkunit
| name = Let DaKeys play!
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| defname = hoverskirm
| defname = Let DaKeys play!
 
| description = Skirmisher/Anti-Heavy Hovercraft
 
| image = http://manual.zero-k.info/unitpics/hoverskirm.png
 
| icontype = hoverskirm
 
| cost = Let Let DaKeys play!play!
 
| hitpoints = Let DaKeys play!
 
| movespeed = Let DaKeys play!
 
| turnrate = Let DaKeys play!
 
| sight = Let DaKeys play!
 
| sonar = Let DaKeys play!
 
| transportable = Let DaKeys play!
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Heavy Missile Battery
 
| type = Let DaKeys play!
 
| damage = Let DaKeys play! × 2
 
| reloadtime = Let DaKeys play!
 
| dps = Let DaKeys play!
 
| range = Let DaKeys play!
 
| aoe = Let DaKeys play!
 
| homing = Let DaKeys play!
 
| arcing = Let DaKeys play!
 
| projectilespeed = Let DaKeys play!
 
}}
 
 
}}==Description==
 
}}==Description==
Use the Scalpel for hit-and-run attacks. Let DaKeys play! Has a long reload time and not too many hit points, and should always be kept at range with the enemy. An arcing projectile allows it to shoot over obstacles and friendly units.
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Use the Scalpel for hit-and-run attacks. Has a long reload time and not too many hit points, and should always be kept at range with the enemy. An arcing projectile allows it to shoot over obstacles and friendly units.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 03:36, 18 May 2024

The Scalpel is a skirmisher/anti-heavy hovercraft from the Hovercraft Platform.

Scalpel (hoverskirm)
Skirmisher/Anti-Heavy Hovercraft
hoverskirm.png
Stats
Cost 220
Hit Points 660
Mass 152
Movement Speed (elmo/s) 63
Turn Rate (deg/s) 92
Vision Radius (elmo) 484
Sonar (elmo) 484
Transportable Light
Weapons
Heavy Missile Battery
Damage 320 x 2
Reload Time (s) 10
Damage per Second 64
Range (elmo) 440
Area of Effect (elmo) 40
Projectile Speed (elmo/s) 180
Homing (deg/s) 115
Arcing shot (deg) 21

Description

Use the Scalpel for hit-and-run attacks. Has a long reload time and not too many hit points, and should always be kept at range with the enemy. An arcing projectile allows it to shoot over obstacles and friendly units.