Difference between revisions of "Conjurer"
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− | The '''{{PAGENAME}}''' is a cloaked construction bot from the [[Cloakbot Factory]].{{ | + | The '''{{PAGENAME}}''' is a cloaked construction bot from the [[Cloakbot Factory]].{{Autoinfobox zkunit |
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| defname = cloakcon | | defname = cloakcon | ||
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}}==Description== | }}==Description== | ||
The Conjurer packs a short-ranged jammer and a cloaking device for stealthy expansion and base maintenance. | The Conjurer packs a short-ranged jammer and a cloaking device for stealthy expansion and base maintenance. | ||
= Tactics and Strategy = | = Tactics and Strategy = | ||
− | The Conjurer is cloaked except while building, and also has a small jamming field, making it difficult to find. However, a Conjurer which is found by the enemy has no other | + | The Conjurer is cloaked except while building, and also has a small jamming field, making it difficult to find. However, a Conjurer which is found by the enemy has no other defense (besides constructing a turret, which is likely to be too slow). Make sure that your Conjurers are hiding if enemy units are close. |
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+ | Conjurers can be used to cheaply identify and spot enemy units while remaining cloaked, much to the benefit of your precision artillery units like [[Phantom]]s, [[Lance]]s, and [[Impaler]]s. | ||
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+ | Conjurers can also be used as less efficient replacement for [[Iris]], providing a small [[Cloak#Area Cloakers|area cloak]]. They can be tricky to use alongside combat units, as with normal settings you won't be able to select them together. In order to remedy that, you can change the [[Selection#Selection Rank|selection priority]] of the Conjurers you activated area cloak on to 3, letting them be selected with the rest of the combat units. | ||
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{{Navbox units}} | {{Navbox units}} |
Latest revision as of 10:05, 29 June 2024
The Conjurer is a cloaked construction bot from the Cloakbot Factory.
Conjurer (cloakcon) | |||||||||||||||||||
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Cloaked Construction Bot, builds at 5.0 m/s | |||||||||||||||||||
Stats | |||||||||||||||||||
Cost | 120 | ||||||||||||||||||
Hit Points | 600 | ||||||||||||||||||
Mass | 123 | ||||||||||||||||||
Movement Speed (elmo/s) | 54 | ||||||||||||||||||
Turn Rate (deg/s) | 435 | ||||||||||||||||||
Vision Radius (elmo) | 375 | ||||||||||||||||||
Transportable | Light | ||||||||||||||||||
Abilities | |||||||||||||||||||
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Weapons | |||||||||||||||||||
None |
Description
The Conjurer packs a short-ranged jammer and a cloaking device for stealthy expansion and base maintenance.
Tactics and Strategy[edit]
The Conjurer is cloaked except while building, and also has a small jamming field, making it difficult to find. However, a Conjurer which is found by the enemy has no other defense (besides constructing a turret, which is likely to be too slow). Make sure that your Conjurers are hiding if enemy units are close.
Conjurers can be used to cheaply identify and spot enemy units while remaining cloaked, much to the benefit of your precision artillery units like Phantoms, Lances, and Impalers.
Conjurers can also be used as less efficient replacement for Iris, providing a small area cloak. They can be tricky to use alongside combat units, as with normal settings you won't be able to select them together. In order to remedy that, you can change the selection priority of the Conjurers you activated area cloak on to 3, letting them be selected with the rest of the combat units.
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