Difference between revisions of "Limpet"
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− | The '''{{PAGENAME}}''' is an amphibious slow bomb from the [[Amphbot Factory]].{{ | + | The '''{{PAGENAME}}''' is an amphibious slow bomb from the [[Amphbot Factory]].{{Autoinfobox zkunit |
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}}==Description== | }}==Description== | ||
− | The Limpet can dodge most slow projectiles thanks to its agility and small size, allowing it to get close to enemy units in order to detonate, slowing and damaging them. | + | The Limpet can dodge most slow projectiles thanks to its agility and small size, allowing it to get close to enemy units in order to detonate, slowing and damaging them. Unlike other types of bombs, friendly units are not affected by its explosion. |
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+ | ==Mechanics== | ||
+ | Not only does the Limpet slow, it also [[Status_Effects#Slow_damage|overslows]] - every enemy unit caught in the blast can take extra slow damage, equivalent to 5 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 5 seconds instead of falling off immediately, as long as enough slow damage was dealt). | ||
{{Navbox units}} | {{Navbox units}} |
Latest revision as of 02:09, 18 May 2024
The Limpet is an amphibious slow bomb from the Amphbot Factory.
Limpet (amphbomb) | |||||||||||
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Amphibious Slow Bomb | |||||||||||
Stats | |||||||||||
Cost | 160 | ||||||||||
Hit Points | 400 | ||||||||||
Mass | 120 | ||||||||||
Movement Speed (elmo/s) | 120 | ||||||||||
Turn Rate (deg/s) | 593 | ||||||||||
Vision Radius (elmo) | 240 | ||||||||||
Sonar (elmo) | 240 | ||||||||||
Transportable | Light | ||||||||||
Abilities | |||||||||||
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Weapons | |||||||||||
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Description
The Limpet can dodge most slow projectiles thanks to its agility and small size, allowing it to get close to enemy units in order to detonate, slowing and damaging them. Unlike other types of bombs, friendly units are not affected by its explosion.
Mechanics[edit]
Not only does the Limpet slow, it also overslows - every enemy unit caught in the blast can take extra slow damage, equivalent to 5 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 5 seconds instead of falling off immediately, as long as enough slow damage was dealt).
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