Difference between revisions of "Dante"

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| defname = dante
 
| defname = dante
 
| description = Assault/Riot Strider
 
| description = Assault/Riot Strider
| image = http://packages.springrts.com/zkmanual/unitpics/dante.png
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| image = http://manual.zero-k.info/unitpics/dante.png
 
| cost = 3500
 
| cost = 3500
 
| hitpoints = 11000
 
| hitpoints = 11000

Revision as of 04:30, 28 January 2017

The Dante is an assault/riot strider from the Strider Hub.

Dante (dante)
Assault/Riot Strider
dante.png
Stats
Cost 3500
Hit Points 11000
Movement Speed (elmo/s) 53
Turn Rate (deg/s) 98
Vision Radius (elmo) 600
Transportable Heavy
Weapons
Napalm Rockets
Damage 120.8 × 2
Reload Time (s) 2
Damage per Second 121
Afterburn (s) 38 (15 DPS)
Range (elmo) 460
Area of Effect (elmo) 114
Projectile Speed (elmo/s) 800
Inaccuracy (deg) 2.00
Wobbly (maximum, deg/s) 55


Heat Ray
Damage 49 × 2
Reload Time (s) 0.10
Damage per Second 980
Range (elmo) 430
Projectile Speed (elmo/s) 500
Damage falls off with range


Napalm Rocket Salvo
Damage 120.8 × 20
Reload Time (s) 20
Damage per Second 121
Afterburn (s) 38 (15 DPS)
Range (elmo) 460
Area of Effect (elmo) 114
Projectile Speed (elmo/s) 800
Inaccuracy (deg) 16.0
Wobbly (maximum, deg/s) 44
Arcing shot (deg) 10.2


Flamethrower
Damage 15
Reload Time (s) 0.16
Damage per Second 94
Shield Damage (%) 300
Afterburn (s) 15 (15 DPS)
Range (elmo) 340
Area of Effect (elmo) 48
Projectile Speed (elmo/s) 800
Passes through ground
Piercing
Damage increase vs large units

Description

The Dante is a heavy combat unit that specializes in getting close and melting its target. Its flamethrower and twin heatrays aren't extraordinary, but its incendiary rockets can be fired in a salvo of twenty that devastates a wide swath of terrain.