Sling
The Sling is a light artillery bot from the Cloakbot Factory.
Sling (cloakarty) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Light Artillery Bot | |||||||||||||
| |||||||||||||
Stats | |||||||||||||
Cost | 130 | ||||||||||||
Hit Points | 350 | ||||||||||||
Movement Speed (elmo/s) | 49 | ||||||||||||
Turn Rate (deg/s) | 247 | ||||||||||||
Vision Radius (elmo) | 660 | ||||||||||||
Transportable | Light | ||||||||||||
Weapons | |||||||||||||
|
Description
The Sling has a long range plasma cannon that allows indirect fire over obstacles, and outranges static defenses up to heavy laser towers. Although effective versus mobile units, it should be guarded in order to prevent raiders and other fast units from closing range.
Tactics and Strategy
Slings are the cheapest artillery in the game. On the one hand, this means you may need lots of them to accomplish the same task as a single Impaler or Penetrator. On the other hand, Slings are far better suited to combating light static defences like Pickets, against which a Penetrator would be overkill. Building a few Slings for this task is often a good idea. Since their projectiles are slow and do not have a significant area of effect, Slings are poor against mobile units except in large-scale engagements. Make sure to protect your Slings against raids since they are flimsy and weak at short range combat.
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |