Difference between revisions of "Scorpion"
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | With its stealthiness, ability to climb walls, and high | + | With its stealthiness, ability to climb walls, and high alpha stun ability, the Scorpion makes an excellent late-game ambush unit, specially on hilly maps where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support, lone heavy targets or stun out particularly clustered enemy armies like shield balls. They're ultimately expensive, sluggish units with a short range that can easily be overrun by a force of spread out raiders. It's recommended to have some support to cover them when they reveal themselves and dish out damage to their stunned targets. If what you want is to punch right through the enemys main forces, there are better Striders for that, such as the [[Dante]] or the [[Paladin]]. |
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Note that the Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including striders of similar weight like [[Dante]]s, [[Funnelweb]]s, [[Merlin]]s, and other Scorpions, of which a single Scorpion is sufficient to paralyze. [[Paladin]]s and [[White Dragon]]s can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-strider unit. | Note that the Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including striders of similar weight like [[Dante]]s, [[Funnelweb]]s, [[Merlin]]s, and other Scorpions, of which a single Scorpion is sufficient to paralyze. [[Paladin]]s and [[White Dragon]]s can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-strider unit. | ||
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{{Navbox units}} | {{Navbox units}} |
Revision as of 05:26, 31 January 2022
The Scorpion is an all-terrain cloaked infiltration strider from the Strider Hub.
Scorpion (striderscorpion) | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Cloaked Infiltration Strider | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Stats | |||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | 3000 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Hit Points | 12000 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Speed (elmo/s) | 39 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Turn Rate (deg/s) | 79 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Vision Radius (elmo) | 517 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Transportable | Heavy | ||||||||||||||||||||||||||||||||||||||||||||||||||
Abilities | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Description
The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.
Tactics and Strategy
With its stealthiness, ability to climb walls, and high alpha stun ability, the Scorpion makes an excellent late-game ambush unit, specially on hilly maps where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support, lone heavy targets or stun out particularly clustered enemy armies like shield balls. They're ultimately expensive, sluggish units with a short range that can easily be overrun by a force of spread out raiders. It's recommended to have some support to cover them when they reveal themselves and dish out damage to their stunned targets. If what you want is to punch right through the enemys main forces, there are better Striders for that, such as the Dante or the Paladin.
Note that the Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including striders of similar weight like Dantes, Funnelwebs, Merlins, and other Scorpions, of which a single Scorpion is sufficient to paralyze. Paladins and White Dragons can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-strider unit.