Difference between revisions of "Charon"

From Zero-K
Jump to navigation Jump to search
(Raise in speed (321->345) and nerf in carrying speed (>70% normal speed) as of v1.8.5.0)
m (Page auto-updated with DotNetWikiBot)
Line 10: Line 10:
 
| turnrate = 91
 
| turnrate = 91
 
| sight = 300
 
| sight = 300
| abilities =
 
{{ Infobox zkability intel
 
        | name = Transporting
 
| special1 = Transports at 70% speed
 
}}
 
 
}}==Description==
 
}}==Description==
 
The Charon is the basic air transport. It is ideal to ferry units to the front or make a drop deep behind enemy lines, but should not be used to land in areas with any kind of AA cover. It can only transport 'Light' units, that is, units that cost 1000 metal or less.
 
The Charon is the basic air transport. It is ideal to ferry units to the front or make a drop deep behind enemy lines, but should not be used to land in areas with any kind of AA cover. It can only transport 'Light' units, that is, units that cost 1000 metal or less.

Revision as of 06:55, 6 April 2021

The Charon is an air transport from the Gunship Plant.

Charon
(gunshiptrans)
Air Transport
gunshiptrans.pnggunshiptransport
Stats
Cost 100
Hit Points 300
Movement Speed (elmo/s) 345
Turn Rate (deg/s) 91
Vision Radius (elmo) 300
Weapons
None

Description

The Charon is the basic air transport. It is ideal to ferry units to the front or make a drop deep behind enemy lines, but should not be used to land in areas with any kind of AA cover. It can only transport 'Light' units, that is, units that cost 1000 metal or less.

Tactics and Strategy

The Charon can be used offensively by manually loading an enemy worker while they build, then flying them to allies to destroy or dropping them into an area that could damage them or leave them useless.