Difference between revisions of "Lance"
Line 30: | Line 30: | ||
== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Since Lances have such low rate-of-fire | + | Since Lances have such a low rate-of-fire, and very high damage-per-shot, it is good to set them to hold fire mode (or return fire mode) to conserve their shots for use against enemy striders and assault units. Moreover, setting them to hold fire against unidentified radar targets should help ensure that their shots hit more often (since targeting unidentified radar targets imposes accuracy penalties in general), though do keep in mind that, when used in conjunction with attack move orders, it might also result in the Lances stopping in front of unidentified targets. It is good to spread out your lances, as there is a tendency for Lances to sometimes hit each other when moving around and firing. |
{{Navbox units}} | {{Navbox units}} |
Revision as of 14:05, 8 June 2018
The Lance is an anti-heavy artillery hovercraft from the Hovercraft Platform.
Lance (hoverarty) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Anti-Heavy Artillery Hovercraft | |||||||||||||
| |||||||||||||
Stats | |||||||||||||
Cost | 1000 | ||||||||||||
Hit Points | 1000 | ||||||||||||
Movement Speed (elmo/s) | 66 | ||||||||||||
Turn Rate (deg/s) | 53 | ||||||||||||
Vision Radius (elmo) | 660 | ||||||||||||
Sonar (elmo) | 660 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
| |||||||||||||
Weapons | |||||||||||||
|
Description
The Lance's weapon, nicknamed 'the Blue Laser of Death', has the power and accuracy to skewer most units with a single shot. Use it against high armor units, but keep it behind the front lines - it has light armor and can't run from danger.
Tactics and Strategy
Since Lances have such a low rate-of-fire, and very high damage-per-shot, it is good to set them to hold fire mode (or return fire mode) to conserve their shots for use against enemy striders and assault units. Moreover, setting them to hold fire against unidentified radar targets should help ensure that their shots hit more often (since targeting unidentified radar targets imposes accuracy penalties in general), though do keep in mind that, when used in conjunction with attack move orders, it might also result in the Lances stopping in front of unidentified targets. It is good to spread out your lances, as there is a tendency for Lances to sometimes hit each other when moving around and firing.