Difference between revisions of "Phantom"
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Revision as of 23:51, 17 February 2018
The Phantom is a cloaked skirmish/anti-heavy artillery bot from the Cloakbot Factory.
Phantom (cloaksnipe) | |||||||||||||
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Cloaked Skirmish/Anti-Heavy Artillery Bot | |||||||||||||
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Stats | |||||||||||||
Cost | 750 | ||||||||||||
Hit Points | 560 | ||||||||||||
Movement Speed (elmo/s) | 44 | ||||||||||||
Turn Rate (deg/s) | 363 | ||||||||||||
Vision Radius (elmo) | 400 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
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Weapons | |||||||||||||
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Description
The Phantom's energy rifle inflicts heavy damage to a single target. It can fire while cloaked; however its visible round betrays its position. It requires quite a bit of energy to keep cloaked, especially when moving. The best way to locate a Phantom is by sweeping the area with many cheap units.
Tactics and Strategy
The Phantom has low damage-per-second compared to its cost, but since it remains cloaked even while firing it can deliver its damage very safely. Try to kill enemies with a single attack (from more than one Phantom, if necessary) to deny your opponent the opportunity to repair their unit. The enemy can still decloak and kill your Phantom by bringing a unit nearby, so make sure you have forces ready to protect your Phantoms' retreat if necessary.