Difference between revisions of "Phantom"
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− | {{ Infobox zkunit | + | The '''{{PAGENAME}}''' is a cloaked skirmish/anti-heavy artillery bot from the [[Cloakbot Factory]].{{ Infobox zkunit |
− | | name = | + | | name = Phantom |
| defname = cloaksnipe | | defname = cloaksnipe | ||
| description = Cloaked Skirmish/Anti-Heavy Artillery Bot | | description = Cloaked Skirmish/Anti-Heavy Artillery Bot | ||
Line 30: | Line 30: | ||
| customdata1 = Can ignore unidentified targets | | customdata1 = Can ignore unidentified targets | ||
}} | }} | ||
− | }} | + | }}==Description== |
− | + | The Phantom's energy rifle inflicts heavy damage to a single target. It can fire while cloaked; however its visible round betrays its position. It requires quite a bit of energy to keep cloaked, especially when moving. The best way to locate a Phantom is by sweeping the area with many cheap units. | |
− | == Description == | ||
− | The | ||
== Tactics and Strategy == | == Tactics and Strategy == |
Revision as of 02:28, 22 October 2017
The Phantom is a cloaked skirmish/anti-heavy artillery bot from the Cloakbot Factory.
Phantom (cloaksnipe) | |||||||||||||
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Cloaked Skirmish/Anti-Heavy Artillery Bot | |||||||||||||
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Stats | |||||||||||||
Cost | 750 | ||||||||||||
Hit Points | 560 | ||||||||||||
Movement Speed (elmo/s) | 44 | ||||||||||||
Turn Rate (deg/s) | 428 | ||||||||||||
Vision Radius (elmo) | 400 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
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Weapons | |||||||||||||
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Description
The Phantom's energy rifle inflicts heavy damage to a single target. It can fire while cloaked; however its visible round betrays its position. It requires quite a bit of energy to keep cloaked, especially when moving. The best way to locate a Phantom is by sweeping the area with many cheap units.
Tactics and Strategy
The Spectre has low damage-per-second compared to its cost, but since it remains cloaked even while firing it can deliver its damage very safely. Try to kill enemies with a single attack (from more than one Spectre, if necessary) to deny your opponent the opportunity to repair their unit. The enemy can still decloak and kill your Spectre by bringing a unit nearby, so make sure you have forces ready to protect your Spectres' retreat if necessary.