Difference between revisions of "Zeno"

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(Added a usage strategy for the Zeno)
 
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The '''{{PAGENAME}}''' is a slow homing missile from the [[Missile Silo]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a slow homing missile from the [[Missile Silo]].{{Autoinfobox zkunit
| name = Zeno
 
 
| defname = missileslow
 
| defname = missileslow
| description = High single-target slow damage with lingering damage over time
 
| image = https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/1e94146a72685e4e005ebaea6b6282dfd4aa9921/unitpics/missileslow.png
 
| icontype = cruisemissilesmall
 
| cost = 500
 
| hitpoints = 1000
 
| sight = 0
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Slow Missile
 
| type = StarburstLauncher
 
| damage = 0
 
| slowdamage = 10000
 
| range = 6000
 
| aoe = 0
 
| projectilespeed = 480
 
| customlabel1 = Ground Slow DPS
 
| customdata1 = 190
 
| customlabel2 = Ground Slow radius (elmo)
 
| customdata2 = 384
 
| customlabel3 = Ground Slow duration (s)
 
| customdata3 = 30
 
}}
 
 
}}==Description==
 
}}==Description==
Zeno is an experimental single impact slowing device with a lingering slow AOE.
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{{PAGENAME}} is an experimental single-impact slowing device with a lingering [[slow]] <abbr title="area of effect">AOE</abbr>.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
With the immense slow damage it applies to the primary target along its unique homing capabilities and range equal to the [[Quake]]. The Zeno can be used to help catch enemy key targets from almost any distance. However, the lingering zone that it spawns can also make it difficult to follow up with your own units, as the zone affects every unit inside.  
+
With the immense slow damage it applies to the primary target along with its unique homing capabilities and range equal to the [[Quake]], the {{PAGENAME}} can be used to help catch key enemy targets from almost any distance. However, the lingering zone that it spawns can also make it difficult to follow up with your own units, as the zone affects every unit inside.
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 +
Keep in mind the slow speed of the missile, which can slightly delay a prepared attack and give the enemy room to react.  
  
Keep in mind the slow speed of the missile, which can slightly delay a prepared attack but also give the enemy room to react.
 
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 08:11, 31 August 2024

The Zeno is a slow homing missile from the Missile Silo.

Zeno
(missileslow)
Slow Homing Missile
High single-target slow damage with lingering damage over time
Zeno cruisemissilesmall
Stats
Cost 500
Hit Points 1000
Weapons
Slow Missile
Damage 0
Slow Damage 10000
Damage per Second 0
Range (elmo) 6000
Projectile Speed (elmo/s) 480
Homing (deg/s) 65
Ground Slow DPS 190
Ground Slow radius (elmo) 320
Ground Slow duration (s) 30

Description

Zeno is an experimental single-impact slowing device with a lingering slow AOE.

Tactics and Strategy[edit]

With the immense slow damage it applies to the primary target along with its unique homing capabilities and range equal to the Quake, the Zeno can be used to help catch key enemy targets from almost any distance. However, the lingering zone that it spawns can also make it difficult to follow up with your own units, as the zone affects every unit inside.

Keep in mind the slow speed of the missile, which can slightly delay a prepared attack and give the enemy room to react.