Difference between revisions of "Charon"

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The '''{{PAGENAME}}''' is an air transport from the [[Gunship Plant]].{{ Infobox zkunit
+
The '''{{PAGENAME}}''' is an air transport from the [[Gunship Plant]].{{Autoinfobox zkunit
| name = Charon
 
 
| defname = gunshiptrans
 
| defname = gunshiptrans
| description = Air Transport
 
| image = http://manual.zero-k.info/unitpics/gunshiptrans.png
 
| icontype = gunshiptransport
 
| cost = 100
 
| hitpoints = 300
 
| movespeed = 345
 
| turnrate = 91
 
| sight = 300
 
| altitude = 210
 
| abilities =
 
{{ Infobox zkability transport
 
| light = 70%
 
| medium = 40%
 
}}
 
 
}}==Description==
 
}}==Description==
 
The Charon is the basic air transport. It is ideal to ferry units to the front or make a drop deep behind enemy lines, but should not be used to land in areas with any kind of AA cover. It can only transport 'Light' or 'Medium' units, that is, units that cost 1000 metal or less.
 
The Charon is the basic air transport. It is ideal to ferry units to the front or make a drop deep behind enemy lines, but should not be used to land in areas with any kind of AA cover. It can only transport 'Light' or 'Medium' units, that is, units that cost 1000 metal or less.

Latest revision as of 02:28, 18 May 2024

The Charon is an air transport from the Gunship Plant.

Charon
(gunshiptrans)
Air Transport
Charon gunshiptransport
Stats
Cost 100
Hit Points 300
Mass 95
Movement Speed (elmo/s) 345
Turn Rate (deg/s) 90
Vision Radius (elmo) 300
Altitude (elmo) 210
Abilities
Transport
Light unit speed 70%
Medium unit speed 40%
Weapons
None

Description

The Charon is the basic air transport. It is ideal to ferry units to the front or make a drop deep behind enemy lines, but should not be used to land in areas with any kind of AA cover. It can only transport 'Light' or 'Medium' units, that is, units that cost 1000 metal or less.

Tactics and Strategy[edit]

The Charon can be used offensively by manually loading an enemy worker while they build, then flying them to allies to destroy or dropping them into an area that could damage them or leave them useless.