Difference between revisions of "Funnelweb"

From Zero-K
Jump to navigation Jump to search
m
 
(10 intermediate revisions by 8 users not shown)
Line 1: Line 1:
The '''{{PAGENAME}}''' is a drone/shield support strider from the [[Strider Hub]].{{ Infobox zkunit
+
The '''{{PAGENAME}}''' is a shield support strider from the [[Strider Hub]].{{ autoinfobox zkunit
| name = Funnelweb
 
 
| defname = striderfunnelweb
 
| defname = striderfunnelweb
| description = Drone/Shield Support Strider
 
| image = http://manual.zero-k.info/unitpics/striderfunnelweb.png
 
 
| icontype = t3special
 
| icontype = t3special
| cost = 4500
 
| hitpoints = 11000
 
| movespeed = 45
 
| turnrate = 40
 
| sight = 650
 
| transportable = Heavy
 
| abilities =
 
{{ Infobox zkability drone
 
| drone = [[Firefly]]
 
| maxdrones = 6
 
| range = 800
 
| interval = 15
 
| spawnsize = 2
 
| buildtime = 6
 
| maxbuilding = 1
 
}}
 
{{ Infobox zkability drone
 
| drone = [[Viper]]
 
| maxdrones = 2
 
| range = 800
 
| interval = 25
 
| spawnsize = 1
 
| buildtime = 9
 
| maxbuilding = 1
 
}}
 
{{ Infobox zkability shield
 
| name = Energy Shield
 
| strength = 3600
 
| regen = 50
 
| regencost = 12
 
| radius = 350
 
}}
 
 
}}==Description==
 
}}==Description==
The slow all-terrain Funnelweb features an area shield and a powerful drone complement.
+
The slow all-terrain Funnelweb features an extremely powerful wide-area shield and high nano power for post-battle utility. It is otherwise unarmed.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
 +
Use the Funnelweb as combat support. The shield and buildpower it offers is a force multiplier. Putting a solid force within its shield is a recipe for a base killing army. The Funnelweb's shield recharges quickly outside of combat, and the strength of its shield does not affect the shield strength of any nearby shielded units. The shield will only begin regenerating if it has taken no damage in the last 10 seconds, so harassing the Funnelweb with light repeated attacks can be a good tactic to drain and keep the shield health low.
  
The Funnelweb's (and [[Reef]]'s) drones can travel a fairly long distance away from the Funnelweb, so it can be used in a similar role as a Skirmisher (as opposed to the [[Dante]] and [[Scorpion]], which are like riot units compared to the Funnelweb). Moreover, when you've built up enough drones (each Funnelweb can have up to 6 [[Firefly]] companion drones, and up to 2 [[Viper]] battle drones, which have a combined dps of 440 + 400 slow damage), they can easily overwhelm enemies through sheer numbers (especially when you have many Funnelwebs). However, anti-swarm units and structures, including anti-air weapons, can and will give the Funnelweb's drones problems (in which case, if you're noticing that your Funnelwebs are not breaking through the enemy's defenses in a reasonable amount of time, then it might be time to send them back to recover).
+
Always, always, always give a Funnelweb an escort. It is not armed, and it cannot defend itself against anything. Seriously, a lone raider could destroy it. Bringing a mixed bag of riots, skirmishers, and raiders is usually a good idea.
 
 
- Still, even when the Funnelweb's (and Reef's) drones are being shot down, at least they can distract the enemy from your other units, including other, more dangerous striders like the Dante. Besides, the drones are totally expendable, while the Funnelweb is sitting at a safe distance away.
 
 
 
- Amusingly enough, since anti-air units will target the Funnelweb's drones, a single Funnelweb can cause an enemy's [[Artemis]] to waste its supply of insanely-powerful anti-air missiles on constantly-respawning drones, potentially allowing allied aircraft to take advantage of the situation.
 
 
 
 
 
 
 
Like the [[Aspis]], the Funnelweb's protective bubble shield can not only give it an additional layer of protection (that regenerates faster than the Funnelweb's basic auto-repair system), but it can even be used to protect nearby units from harm, including [[Merlin]]s, [[Dante]]s, [[Scorpion]]s, [[Paladin]]s, and even other Funnelwebs, and can share shield energy with other shielded units (similarly to how [[Thug]]s, [[Felon]]s, [[Convict]]s, and [[Aspis]] can share their shield energy with eachother). Of course, unlike the Aegis, the Funnelweb has alot of health on top of the shield, so it won't go down in a fight that easily.
 
 
 
 
 
 
 
Overall, unlike assault-oriented striders, like the [[Dante]], [[Paladin]], or [[Detriment]], the Funnelweb is more of a support-oriented strider, whose main purposes are to harass enemies from far away with its drones, and protect other units, including other striders, with its large bubble shield. Unfortunately, a lone Funnelweb isn't likely to get much accomplished in a given period of time. In fact, chances are that you'd be better off picking the more assault-oriented [[Dante]], or the harder-hitting longer-ranged [[Merlin]], as the 1st strider that you'd want to build in a given match (though said striders could still benefit from support from a Funnelweb).
 
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 22:19, 30 August 2024

The Funnelweb is a shield support strider from the Strider Hub.

Funnelweb
(striderfunnelweb)
Shield Support Strider, builds at 40.0 m/s
Funnelweb t3special
Stats
Cost 4000
Hit Points 4500
Mass 721
Movement Speed (elmo/s) 41
Turn Rate (deg/s) 102
Vision Radius (elmo) 650
Transportable Heavy
Abilities
Construction
Build Power 40
Energy Shield
Strength (HP) 19400
Regen (HP/s) 300
Regen cost (E/s) 48
Radius (elmo) 550
Provides Intel
Radar (elmo) 1400
Weapons
None

Description

The slow all-terrain Funnelweb features an extremely powerful wide-area shield and high nano power for post-battle utility. It is otherwise unarmed.

Tactics and Strategy[edit]

Use the Funnelweb as combat support. The shield and buildpower it offers is a force multiplier. Putting a solid force within its shield is a recipe for a base killing army. The Funnelweb's shield recharges quickly outside of combat, and the strength of its shield does not affect the shield strength of any nearby shielded units. The shield will only begin regenerating if it has taken no damage in the last 10 seconds, so harassing the Funnelweb with light repeated attacks can be a good tactic to drain and keep the shield health low.

Always, always, always give a Funnelweb an escort. It is not armed, and it cannot defend itself against anything. Seriously, a lone raider could destroy it. Bringing a mixed bag of riots, skirmishers, and raiders is usually a good idea.