Difference between revisions of "Hercules"

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The '''{{PAGENAME}}''' is an armed heavy air transport from the [[Gunship Plant]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is an armed heavy air transport from the [[Gunship Plant]].{{Autoinfobox zkunit
| name = Vindicator
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| defname = gunshipheavytrans
| defname = corbtrans
 
| description = Armed Heavy Air Transport
 
| image = http://packages.springrts.com/zkmanual/unitpics/corbtrans.png
 
| cost = 500
 
| hitpoints = 1100
 
| movespeed = 240
 
| turnrate = 69
 
| sight = 660
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Light Laser Blaster × 2
 
| type = LaserCannon
 
| damage = 10
 
| reloadtime = 0.20
 
| dps = 50
 
| range = 325
 
| projectilespeed = 2400
 
}}
 
{{ Infobox zkweapon
 
| name = Anti-Air Laser
 
| type = BeamLaser
 
| damage = 20
 
| reloadtime = 0.40
 
| dps = 50
 
| range = 450
 
| antiair = Yes
 
| special1 = Instantly hits
 
}}
 
 
}}==Description==
 
}}==Description==
The Vindicator can haul any land unit in the game. Its twin laser guns and automated cargo ejection system make it ideal for drops into hot LZs.
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The Hercules can haul any land unit in the game. Its twin laser guns and automated cargo ejection system make it ideal for drops into hot LZs.
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==Tactics And Strategy==
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Heavy enemy units can be disabled using [[Shockley]] missiles, [[Gnat]]s or other EMP units, leaving them defenseless. A Hercules then can then fly in and manually [[Load Command|load]] it, leaving it disabled while carried and able to be moved to any location, continuing to take damage in the air.
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A Hercules can also pickup any stationary unit and destroy them using their lasers or [[Eject Cargo Command|dropping]] them from a large height or out of bounds.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 02:01, 18 May 2024

The Hercules is an armed heavy air transport from the Gunship Plant.

Hercules
(gunshipheavytrans)
Armed Heavy Air Transport
Hercules heavygunshiptransport
Stats
Cost 750
Hit Points 1800
Mass 301
Movement Speed (elmo/s) 270
Turn Rate (deg/s) 69
Vision Radius (elmo) 660
Altitude (elmo) 375
Abilities
Transport
Light unit speed 100%
Medium unit speed 75%
Heavy unit speed 50%
Weapons
Light Laser Blaster × 2
Damage 10
Reload Time (s) 0.2
Damage per Second 50
Range (elmo) 312
Projectile Speed (elmo/s) 1170
Firing arc (deg) 200
Anti-Air Laser
Damage 20
Reload Time (s) 0.40
Damage per Second 50
Range (elmo) 450
Firing arc (deg) 160
Instantly hits

Description

The Hercules can haul any land unit in the game. Its twin laser guns and automated cargo ejection system make it ideal for drops into hot LZs.

Tactics And Strategy[edit]

Heavy enemy units can be disabled using Shockley missiles, Gnats or other EMP units, leaving them defenseless. A Hercules then can then fly in and manually load it, leaving it disabled while carried and able to be moved to any location, continuing to take damage in the air.

A Hercules can also pickup any stationary unit and destroy them using their lasers or dropping them from a large height or out of bounds.