Difference between revisions of "Imp"
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− | The '''{{PAGENAME}}''' is an all terrain burrowing EMP bomb from the [[Cloakbot Factory]].{{ | + | The '''{{PAGENAME}}''' is an all terrain burrowing [[Weapon_classes#EMP|EMP]] bomb from the [[Cloakbot Factory]].{{Autoinfobox zkunit |
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}}==Description== | }}==Description== | ||
The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit [[Cloak|cloaks]] when otherwise idle. | The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit [[Cloak|cloaks]] when otherwise idle. |
Latest revision as of 02:03, 18 May 2024
The Imp is an all terrain burrowing EMP bomb from the Cloakbot Factory.
Imp (cloakbomb) | |||||||||||||
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All Terrain EMP Bomb (Burrows) | |||||||||||||
Stats | |||||||||||||
Cost | 125 | ||||||||||||
Hit Points | 50 | ||||||||||||
Mass | 82 | ||||||||||||
Movement Speed (elmo/s) | 126 | ||||||||||||
Turn Rate (deg/s) | 593 | ||||||||||||
Vision Radius (elmo) | 240 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
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Weapons | |||||||||||||
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Description
The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle.
Tactics and Strategy[edit]
The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's.
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