Difference between revisions of "Moderator"
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− | The '''{{PAGENAME}}''' is a disruptor skirmisher walker from the [[Jumpbot Factory]].{{ | + | The '''{{PAGENAME}}''' is a disruptor skirmisher walker from the [[Jumpbot Factory]].{{Autoinfobox zkunit |
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| defname = jumpskirm | | defname = jumpskirm | ||
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}}==Description== | }}==Description== | ||
The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets. | The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets. | ||
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== Tactics and Strategy == | == Tactics and Strategy == | ||
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s. | Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s. | ||
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+ | == Mechanics == | ||
+ | Not only does the Moderator slow, it also [[Status_Effects#Slow_damage|overslows]] - the targeted enemy unit can take extra slow damage, equivalent to 2 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 2 seconds instead of falling off immediately, as long as enough slow damage was dealt). | ||
{{Navbox units}} | {{Navbox units}} |
Latest revision as of 00:16, 18 May 2024
The Moderator is a disruptor skirmisher walker from the Jumpbot Factory.
Moderator (jumpskirm) | |||||||||||||||
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Disruptor Skirmisher Walker | |||||||||||||||
Stats | |||||||||||||||
Cost | 240 | ||||||||||||||
Hit Points | 480 | ||||||||||||||
Mass | 146 | ||||||||||||||
Movement Speed (elmo/s) | 57 | ||||||||||||||
Turn Rate (deg/s) | 474 | ||||||||||||||
Vision Radius (elmo) | 473 | ||||||||||||||
Transportable | Light | ||||||||||||||
Abilities | |||||||||||||||
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Weapons | |||||||||||||||
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Description
The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets.
Tactics and Strategy[edit]
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the Blitz and Pyro are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like Glaives, or longer-ranged skirmishers like Ronins or Fencers.
Mechanics[edit]
Not only does the Moderator slow, it also overslows - the targeted enemy unit can take extra slow damage, equivalent to 2 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 2 seconds instead of falling off immediately, as long as enough slow damage was dealt).
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