Difference between revisions of "Moderator"

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(Added "Tactics and Strategy" section for Moderator.)
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The '''{{PAGENAME}}''' is a disruptor skirmisher walker from the [[Jumpbot Factory]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a disruptor skirmisher walker from the [[Jumpbot Factory]].{{Autoinfobox zkunit
| name = Moderator
 
 
| defname = jumpskirm
 
| defname = jumpskirm
| description = Disruptor Skirmisher Walker
 
| image = http://manual.zero-k.info/unitpics/jumpskirm.png
 
| icontype = fatbotsupport
 
| cost = 240
 
| hitpoints = 450
 
| movespeed = 57
 
| turnrate = 396
 
| sight = 473
 
| transportable = Light
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Disruptor Pulse Beam
 
| type = BeamLaser
 
| damage = 500
 
| reloadtime = 10
 
| dps = 50
 
| slowdamage = 1500
 
| slowdps = 150
 
| range = 420
 
| special1 = Instantly hits
 
}}
 
 
}}==Description==
 
}}==Description==
 
The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets.
 
The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets.
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== Tactics and Strategy ==
 
== Tactics and Strategy ==
 
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s.
 
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s.
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== Mechanics ==
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Not only does the Moderator slow, it also [[Status_Effects#Slow_damage|overslows]] - the targeted enemy unit can take extra slow damage, equivalent to 2 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 2 seconds instead of falling off immediately, as long as enough slow damage was dealt).
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 00:16, 18 May 2024

The Moderator is a disruptor skirmisher walker from the Jumpbot Factory.

Moderator
(jumpskirm)
Disruptor Skirmisher Walker
Moderator fatbotsupport
Stats
Cost 240
Hit Points 480
Mass 146
Movement Speed (elmo/s) 57
Turn Rate (deg/s) 474
Vision Radius (elmo) 473
Transportable Light
Abilities
Can ignore unidentified targets
Weapons
Disruptor Pulse Beam
Damage 460
Slow Damage 1840
Reload Time (s) 10
Damage per Second 46 + 184
Range (elmo) 420
Instantly hits

Description

The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets.

Tactics and Strategy[edit]

Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the Blitz and Pyro are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like Glaives, or longer-ranged skirmishers like Ronins or Fencers.

Mechanics[edit]

Not only does the Moderator slow, it also overslows - the targeted enemy unit can take extra slow damage, equivalent to 2 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 2 seconds instead of falling off immediately, as long as enough slow damage was dealt).