Difference between revisions of "Recluse"
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| cost = 280 | | cost = 280 | ||
| hitpoints = 650 | | hitpoints = 650 | ||
− | | movespeed = | + | | movespeed = 45 |
− | | turnrate = | + | | turnrate = 277 |
| sight = 627 | | sight = 627 | ||
| transportable = Light | | transportable = Light | ||
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}} | }} | ||
}}==Description== | }}==Description== | ||
− | An all terrain | + | An all-terrain skirmisher that can climb to difficult-to-reach locations and launch arcing volleys of rockets. It fires a burst of three rockets at a single target. It has good vision and more range than other skirmishers, but it is slow to move across distances and the rockets it fires are relatively inaccurate. |
==Strategy and Tactics== | ==Strategy and Tactics== | ||
− | + | In its [[Unit_classes#Skirmisher|Skirmisher]] role, the {{PAGENAME}} is put in a bad position when enemy units get close. A {{PAGENAME}} on its own is fragile and should be escorted by other spiders, firing from range while the escort keeps the enemy at a safe distance. Because of the rocket spread, the {{PAGENAME}} works well against enemy unit groups, as each rocket is more likely to hit something. A single volley from a {{PAGENAME}} will typically miss a rapidly jinking target, but as the number of Recluses grow, it quickly becomes unrealistic for a target to avoid damage entirely. | |
{{Navbox units}} | {{Navbox units}} |
Revision as of 22:51, 15 November 2022
The Recluse is a skirmisher spider (indirect fire) from the Spider Factory.
Recluse (spiderskirm) | |||||||||||||||||||
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Skirmisher Spider (Indirect Fire) | |||||||||||||||||||
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Stats | |||||||||||||||||||
Cost | 280 | ||||||||||||||||||
Hit Points | 650 | ||||||||||||||||||
Movement Speed (elmo/s) | 45 | ||||||||||||||||||
Turn Rate (deg/s) | 277 | ||||||||||||||||||
Vision Radius (elmo) | 627 | ||||||||||||||||||
Transportable | Light | ||||||||||||||||||
Weapons | |||||||||||||||||||
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Description
An all-terrain skirmisher that can climb to difficult-to-reach locations and launch arcing volleys of rockets. It fires a burst of three rockets at a single target. It has good vision and more range than other skirmishers, but it is slow to move across distances and the rockets it fires are relatively inaccurate.
Strategy and Tactics
In its Skirmisher role, the Recluse is put in a bad position when enemy units get close. A Recluse on its own is fragile and should be escorted by other spiders, firing from range while the escort keeps the enemy at a safe distance. Because of the rocket spread, the Recluse works well against enemy unit groups, as each rocket is more likely to hit something. A single volley from a Recluse will typically miss a rapidly jinking target, but as the number of Recluses grow, it quickly becomes unrealistic for a target to avoid damage entirely.