Difference between revisions of "Charon"
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m (Add medium units to Charon's transport capabilities.) |
m (Add medium unit transport stats to charon) |
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{{ Infobox zkability intel | {{ Infobox zkability intel | ||
| name = Transporting | | name = Transporting | ||
− | | special1 = Transports at 70% speed | + | | special1 = Transports light units at 70% speed |
+ | | special2 = Transports medium units at 50% speed | ||
}} | }} | ||
}}==Description== | }}==Description== |
Revision as of 23:05, 27 September 2021
The Charon is an air transport from the Gunship Plant.
Charon (gunshiptrans) | |||||||
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Air Transport | |||||||
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Stats | |||||||
Cost | 100 | ||||||
Hit Points | 300 | ||||||
Movement Speed (elmo/s) | 345 | ||||||
Turn Rate (deg/s) | 91 | ||||||
Vision Radius (elmo) | 300 | ||||||
Abilities | |||||||
| |||||||
Weapons | |||||||
None |
Description
The Charon is the basic air transport. It is ideal to ferry units to the front or make a drop deep behind enemy lines, but should not be used to land in areas with any kind of AA cover. It can only transport 'Light' or 'Medium' units, that is, units that cost 1000 metal or less.
Tactics and Strategy
The Charon can be used offensively by manually loading an enemy worker while they build, then flying them to allies to destroy or dropping them into an area that could damage them or leave them useless.