Difference between revisions of "Felon"
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− | The '''{{PAGENAME}}''' is a shielded riot/skirmisher bot from the [[ | + | The '''{{PAGENAME}}''' is a shielded riot/skirmisher bot from the [[Shieldbot Factory]].{{ Infobox zkunit |
| name = Felon | | name = Felon | ||
| defname = shieldfelon | | defname = shieldfelon | ||
| description = Shielded Riot/Skirmisher Bot | | description = Shielded Riot/Skirmisher Bot | ||
− | | image = http:// | + | | image = http://manual.zero-k.info/unitpics/shieldfelon.png |
+ | | icontype = walkersupport | ||
| cost = 620 | | cost = 620 | ||
− | | hitpoints = | + | | hitpoints = 1600 |
− | |||
| movespeed = 45 | | movespeed = 45 | ||
− | | turnrate = | + | | turnrate = 198 |
| sight = 520 | | sight = 520 | ||
− | | transportable = | + | | transportable = Medium |
| weapons = | | weapons = | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
| name = Shield Gun | | name = Shield Gun | ||
| type = LightningCannon | | type = LightningCannon | ||
− | | damage = | + | | damage = 94 |
− | | reloadtime = 0. | + | | reloadtime = 0.13 |
− | | dps = | + | | dps = 707 |
− | | range = | + | | range = 435 |
| customlabel1 = Shield drain (HP/shot) | | customlabel1 = Shield drain (HP/shot) | ||
| customdata1 = 75 | | customdata1 = 75 | ||
Line 26: | Line 26: | ||
{{ Infobox zkability shield | {{ Infobox zkability shield | ||
| name = Energy Shield | | name = Energy Shield | ||
− | | strength = | + | | strength = 1800 |
− | | regen = | + | | regen = 21 |
| regencost = 0 | | regencost = 0 | ||
| radius = 120 | | radius = 120 | ||
+ | }} | ||
+ | {{ Infobox zkability line | ||
+ | | customdata1 = Can ignore unidentified targets | ||
}} | }} | ||
}}==Description== | }}==Description== | ||
The Felon draws energy from its shield, discharging it in accurate bursts. Link it to other shields to increase its rate of fire. | The Felon draws energy from its shield, discharging it in accurate bursts. Link it to other shields to increase its rate of fire. | ||
+ | |||
+ | =Tactics And Strategy= | ||
+ | Use Felons with Thugs so the Thugs can tank damage for the Felon while also helping the Felon recharge its shields. | ||
+ | |||
+ | Felons are good anti-skirmishers due to the Felon's instant hit projectiles, so letting a Felon get close enough to discharge itself onto the enemy skirmishers is a good tactic. | ||
+ | |||
+ | Felons are the single strongest unit in the Shieldbot factory in terms of damage and HP. However, they are also the most expensive, meaning that the Felon must be defended. | ||
+ | |||
+ | Beware if the enemy sends swarms of high health but cheap units towards the Felon; the Felon will drain its shields and be an easy target and because the Felon drains its own shield whilst firing means that the Felon will be unable to fire consistently, drastically reducing the amount of damage a shieldball can do. | ||
+ | |||
+ | |||
{{Navbox units}} | {{Navbox units}} |
Revision as of 22:54, 27 September 2021
The Felon is a shielded riot/skirmisher bot from the Shieldbot Factory.
Felon (shieldfelon) | |||||||||||||||
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Shielded Riot/Skirmisher Bot | |||||||||||||||
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Stats | |||||||||||||||
Cost | 620 | ||||||||||||||
Hit Points | 1600 | ||||||||||||||
Movement Speed (elmo/s) | 45 | ||||||||||||||
Turn Rate (deg/s) | 198 | ||||||||||||||
Vision Radius (elmo) | 520 | ||||||||||||||
Transportable | Medium | ||||||||||||||
Abilities | |||||||||||||||
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Weapons | |||||||||||||||
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Description
The Felon draws energy from its shield, discharging it in accurate bursts. Link it to other shields to increase its rate of fire.
Tactics And Strategy
Use Felons with Thugs so the Thugs can tank damage for the Felon while also helping the Felon recharge its shields.
Felons are good anti-skirmishers due to the Felon's instant hit projectiles, so letting a Felon get close enough to discharge itself onto the enemy skirmishers is a good tactic.
Felons are the single strongest unit in the Shieldbot factory in terms of damage and HP. However, they are also the most expensive, meaning that the Felon must be defended.
Beware if the enemy sends swarms of high health but cheap units towards the Felon; the Felon will drain its shields and be an easy target and because the Felon drains its own shield whilst firing means that the Felon will be unable to fire consistently, drastically reducing the amount of damage a shieldball can do.