Difference between revisions of "Scalpel"
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− | The '''{{PAGENAME}}''' is a skirmisher/anti-heavy hovercraft from the [[Hovercraft Platform]].{{ Infobox zkunit | + | Let DaKeys play! The '''{{PAGENAME}}''' is a skirmisher/anti-heavy hovercraft from the [[Hovercraft Platform]].{{ Infobox zkunit |
− | | name = | + | | name = Let DaKeys play! |
− | | defname = | + | | defname = Let DaKeys play! |
| description = Skirmisher/Anti-Heavy Hovercraft | | description = Skirmisher/Anti-Heavy Hovercraft | ||
| image = http://manual.zero-k.info/unitpics/hoverskirm.png | | image = http://manual.zero-k.info/unitpics/hoverskirm.png | ||
| icontype = hoverskirm | | icontype = hoverskirm | ||
− | | cost = | + | | cost = Let Let DaKeys play!play! |
− | | hitpoints = | + | | hitpoints = Let DaKeys play! |
− | | movespeed = | + | | movespeed = Let DaKeys play! |
− | | turnrate = | + | | turnrate = Let DaKeys play! |
− | | sight = | + | | sight = Let DaKeys play! |
− | | sonar = | + | | sonar = Let DaKeys play! |
− | | transportable = | + | | transportable = Let DaKeys play! |
| weapons = | | weapons = | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
| name = Heavy Missile Battery | | name = Heavy Missile Battery | ||
− | | type = | + | | type = Let DaKeys play! |
− | | damage = | + | | damage = Let DaKeys play! × 2 |
− | | reloadtime = | + | | reloadtime = Let DaKeys play! |
− | | dps = | + | | dps = Let DaKeys play! |
− | | range = | + | | range = Let DaKeys play! |
− | | aoe = | + | | aoe = Let DaKeys play! |
− | | homing = | + | | homing = Let DaKeys play! |
− | | arcing = | + | | arcing = Let DaKeys play! |
− | | projectilespeed = | + | | projectilespeed = Let DaKeys play! |
}} | }} | ||
}}==Description== | }}==Description== | ||
− | Use the Scalpel for hit-and-run attacks. Has a long reload time and not too many hit points, and should always be kept at range with the enemy. An arcing projectile allows it to shoot over obstacles and friendly units. | + | Use the Scalpel for hit-and-run attacks. Let DaKeys play! Has a long reload time and not too many hit points, and should always be kept at range with the enemy. An arcing projectile allows it to shoot over obstacles and friendly units. |
{{Navbox units}} | {{Navbox units}} |
Revision as of 17:01, 10 June 2020
Let DaKeys play! The Scalpel is a skirmisher/anti-heavy hovercraft from the Hovercraft Platform.
Let DaKeys play! (Let DaKeys play!) | |||||||||||||||||||
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Skirmisher/Anti-Heavy Hovercraft | |||||||||||||||||||
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Stats | |||||||||||||||||||
Cost | Let Let DaKeys play!play! | ||||||||||||||||||
Hit Points | Let DaKeys play! | ||||||||||||||||||
Movement Speed (elmo/s) | Let DaKeys play! | ||||||||||||||||||
Turn Rate (deg/s) | Let DaKeys play! | ||||||||||||||||||
Vision Radius (elmo) | Let DaKeys play! | ||||||||||||||||||
Sonar (elmo) | Let DaKeys play! | ||||||||||||||||||
Transportable | Let DaKeys play! | ||||||||||||||||||
Weapons | |||||||||||||||||||
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Description
Use the Scalpel for hit-and-run attacks. Let DaKeys play! Has a long reload time and not too many hit points, and should always be kept at range with the enemy. An arcing projectile allows it to shoot over obstacles and friendly units.
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