Difference between revisions of "Ravager"
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(Undo revision 6469 by 86.106.87.67 (talk)) Tag: Undo |
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| image = http://manual.zero-k.info/unitpics/vehassault.png | | image = http://manual.zero-k.info/unitpics/vehassault.png | ||
| icontype = vehicleassault | | icontype = vehicleassault | ||
− | | cost = | + | | cost = 250 |
| hitpoints = 1850 | | hitpoints = 1850 | ||
| movespeed = 89 | | movespeed = 89 | ||
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| aoe = 16 | | aoe = 16 | ||
| projectilespeed = 225 | | projectilespeed = 225 | ||
− | }} | + | }} |
}}==Description== | }}==Description== | ||
− | Expensive and powerful, the Ravager is capable of holding its own against most opposition. Though its maneuverability is terrible, its strength is when moving at a considerable top speed in a straight line. | + | Expensive and powerful, the Ravager is capable of holding its own against most opposition. Though its maneuverability is terrible, its strength is when moving at a considerable top speed in a straight line. Due to this, it is almost impossible to skirmish using raiders. In combat, you should attempt to keep travelling forward and not turn too suddenly, so as to maintain top speed. Circling your target at the edge of your range is a good tactic. An arcing projectile allows it to shoot over wreckage, other tanks, etc. Vulnerable to crawling bombs when in swarms. |
{{Navbox units}} | {{Navbox units}} |
Revision as of 09:35, 9 June 2020
The Ravager is an assault rover from the Rover Assembly.
Ravager (vehassault) | |||||||||||||||
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Assault Rover | |||||||||||||||
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Stats | |||||||||||||||
Cost | 250 | ||||||||||||||
Hit Points | 1850 | ||||||||||||||
Movement Speed (elmo/s) | 89 | ||||||||||||||
Turn Rate (deg/s) | 113 | ||||||||||||||
Vision Radius (elmo) | 385 | ||||||||||||||
Transportable | Light | ||||||||||||||
Weapons | |||||||||||||||
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Description
Expensive and powerful, the Ravager is capable of holding its own against most opposition. Though its maneuverability is terrible, its strength is when moving at a considerable top speed in a straight line. Due to this, it is almost impossible to skirmish using raiders. In combat, you should attempt to keep travelling forward and not turn too suddenly, so as to maintain top speed. Circling your target at the edge of your range is a good tactic. An arcing projectile allows it to shoot over wreckage, other tanks, etc. Vulnerable to crawling bombs when in swarms.
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