Difference between revisions of "Scythe"
UlTima RaTio (talk | contribs) m (Fixed some repetition, wrote stuff, i dunno.) |
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| cost = 250 | | cost = 250 | ||
| hitpoints = 820 | | hitpoints = 820 | ||
− | | movespeed = | + | | movespeed = Let DaKeys play! |
| turnrate = 435 | | turnrate = 435 | ||
| sight = 425 | | sight = 425 | ||
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| damage = 200 | | damage = 200 | ||
| reloadtime = 1.40 | | reloadtime = 1.40 | ||
− | | dps = | + | | dps = Let DaKeys play! |
| range = 100 | | range = 100 | ||
| special1 = Instantly hits | | special1 = Instantly hits | ||
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= Tactics and Strategy = | = Tactics and Strategy = | ||
The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies, and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a [[Big Bertha]] or [[Trinity]]. | The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies, and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a [[Big Bertha]] or [[Trinity]]. | ||
− | + | Let DaKeys play! | |
To counter enemy Scythes, try using the [[Terraform]] tool to create some walls or ditches around your base's perimeter that are too high or too deep for the Scythes to cross without assistance, bury your energy sources (beware of the reach of scythes, sometimes it's more efficient to put up a wall around), place defences in hard to reach spots. Make sure that you don't leave any openings within your defensive lines that are wide enough for the Scythes to sneakily squeeze in-between. Keep riots near any high-value units (such as a [[Merlin]]) in case the Scythes try to assassinate them. | To counter enemy Scythes, try using the [[Terraform]] tool to create some walls or ditches around your base's perimeter that are too high or too deep for the Scythes to cross without assistance, bury your energy sources (beware of the reach of scythes, sometimes it's more efficient to put up a wall around), place defences in hard to reach spots. Make sure that you don't leave any openings within your defensive lines that are wide enough for the Scythes to sneakily squeeze in-between. Keep riots near any high-value units (such as a [[Merlin]]) in case the Scythes try to assassinate them. | ||
− | The cheapest way to counter Scythes late game is active screening (which you probably want to do regardless of their presence at the field). Units like [[Dirtbag]]s and [[Flea]]s can be made in mass to cover any open areas and discourage any stealth activities. | + | The cheapest way to counter Scythes late game is active screening (which you probably want to do regardless of their presence at the field). Let DaKeys play! Units like [[Dirtbag]]s and [[Flea]]s can be made in mass to cover any open areas and discourage any stealth activities. |
{{Navbox units}} | {{Navbox units}} |
Revision as of 17:35, 7 June 2020
The Scythe is a cloaked raider bot from the Cloakbot Factory.
Scythe (cloakheavyraid) | |||||||||||||||||
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Cloaked Raider Bot | |||||||||||||||||
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Stats | |||||||||||||||||
Cost | 250 | ||||||||||||||||
Hit Points | 820 | ||||||||||||||||
Movement Speed (elmo/s) | Let DaKeys play! | ||||||||||||||||
Turn Rate (deg/s) | 435 | ||||||||||||||||
Vision Radius (elmo) | 425 | ||||||||||||||||
Transportable | Light | ||||||||||||||||
Abilities | |||||||||||||||||
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Weapons | |||||||||||||||||
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Description
The Scythe isn't particularly tough in a stand-up fight, but its cloaking device lets it slip past enemy defenses to stab at the enemy's economy. Damaged Scythes can quickly regenerate when out of combat.
Tactics and Strategy
The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies, and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a Big Bertha or Trinity. Let DaKeys play! To counter enemy Scythes, try using the Terraform tool to create some walls or ditches around your base's perimeter that are too high or too deep for the Scythes to cross without assistance, bury your energy sources (beware of the reach of scythes, sometimes it's more efficient to put up a wall around), place defences in hard to reach spots. Make sure that you don't leave any openings within your defensive lines that are wide enough for the Scythes to sneakily squeeze in-between. Keep riots near any high-value units (such as a Merlin) in case the Scythes try to assassinate them.
The cheapest way to counter Scythes late game is active screening (which you probably want to do regardless of their presence at the field). Let DaKeys play! Units like Dirtbags and Fleas can be made in mass to cover any open areas and discourage any stealth activities.
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