Difference between revisions of "Ravager"
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(Undo revision 6378 by 98.200.12.220 (talk)) Tag: Undo |
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− | The '''{{PAGENAME}}''' is an assault rover from the [[Rover Assembly]]. | + | The '''{{PAGENAME}}''' is an assault rover from the [[Rover Assembly]].{{ Infobox zkunit |
− | | name = Ravager | + | | name = Ravager |
| defname = vehassault | | defname = vehassault | ||
| description = Assault Rover | | description = Assault Rover | ||
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| cost = 250 | | cost = 250 | ||
| hitpoints = 1850 | | hitpoints = 1850 | ||
− | | movespeed = 89 | + | | movespeed = 89 |
| turnrate = 113 | | turnrate = 113 | ||
| sight = 385 | | sight = 385 | ||
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}} | }} | ||
}}==Description== | }}==Description== | ||
− | Expensive and powerful, the Ravager is capable of holding its own against most opposition. | + | Expensive and powerful, the Ravager is capable of holding its own against most opposition. Though its maneuverability is terrible, its strength is when moving at a considerable top speed in a straight line. Due to this, it is almost impossible to skirmish using raiders. In combat, you should attempt to keep travelling forward and not turn too suddenly, so as to maintain top speed. Circling your target at the edge of your range is a good tactic. An arcing projectile allows it to shoot over wreckage, other tanks, etc. Vulnerable to crawling bombs when in swarms. |
− | + | {{Navbox units}} |
Revision as of 08:54, 7 June 2020
The Ravager is an assault rover from the Rover Assembly.
Ravager (vehassault) | |||||||||||||||
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Assault Rover | |||||||||||||||
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Stats | |||||||||||||||
Cost | 250 | ||||||||||||||
Hit Points | 1850 | ||||||||||||||
Movement Speed (elmo/s) | 89 | ||||||||||||||
Turn Rate (deg/s) | 113 | ||||||||||||||
Vision Radius (elmo) | 385 | ||||||||||||||
Transportable | Light | ||||||||||||||
Weapons | |||||||||||||||
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Description
Expensive and powerful, the Ravager is capable of holding its own against most opposition. Though its maneuverability is terrible, its strength is when moving at a considerable top speed in a straight line. Due to this, it is almost impossible to skirmish using raiders. In combat, you should attempt to keep travelling forward and not turn too suddenly, so as to maintain top speed. Circling your target at the edge of your range is a good tactic. An arcing projectile allows it to shoot over wreckage, other tanks, etc. Vulnerable to crawling bombs when in swarms.
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