Difference between revisions of "Imp"
Jump to navigation
Jump to search
HistidineBot (talk | contribs) |
HistidineBot (talk | contribs) m (Page auto-updated with DotNetWikiBot) |
||
Line 1: | Line 1: | ||
− | {{ Infobox zkunit | + | The '''{{PAGENAME}}''' is an all terrain emp bomb (burrows) from the [[Cloakbot Factory]].{{ Infobox zkunit |
− | | name = | + | | name = Imp |
| defname = cloakbomb | | defname = cloakbomb | ||
| description = All Terrain EMP Bomb (Burrows) | | description = All Terrain EMP Bomb (Burrows) | ||
Line 29: | Line 29: | ||
| customdata1 = Instant self-destruction | | customdata1 = Instant self-destruction | ||
}} | }} | ||
− | }} | + | }}==Description== |
− | + | The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle. | |
− | == Description == | ||
− | The | ||
== Tactics and Strategy == | == Tactics and Strategy == |
Revision as of 01:15, 22 October 2017
The Imp is an all terrain emp bomb (burrows) from the Cloakbot Factory.
Imp (cloakbomb) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
All Terrain EMP Bomb (Burrows) | |||||||||||||
| |||||||||||||
Stats | |||||||||||||
Cost | 120 | ||||||||||||
Hit Points | 50 | ||||||||||||
Movement Speed (elmo/s) | 126 | ||||||||||||
Turn Rate (deg/s) | 494 | ||||||||||||
Vision Radius (elmo) | 240 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
| |||||||||||||
Weapons | |||||||||||||
|
Description
The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle.
Tactics and Strategy
The Tick is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's.
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |