The Paladin is a ranged support strider from the Strider Hub.
Paladin (striderbantha) |
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Ranged Support Strider |
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| Stats |
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| Cost |
10000 |
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| Hit Points |
32000 |
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| Mass |
1532 |
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| Movement Speed (elmo/s) |
43 |
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| Turn Rate (deg/s) |
192 |
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| Vision Radius (elmo) |
720 |
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| Transportable |
Heavy |
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| Abilities |
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| Improved Regen |
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| Combat Regen (HP/s) |
10 |
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|
| Weapons |
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| Tachyon Accelerator |
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| Damage |
3000 |
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| Reload Time (s) |
10 |
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| Damage per Second |
300 |
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| Range (elmo) |
950 |
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| Burst Time (s) |
1 |
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|
Instantly hits |
| Lightning Cannon |
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| Damage |
320 |
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| EMP Damage |
960 |
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| Reload Time (s) |
1 |
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| Damage per Second |
320 + 960 |
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| Max Stun Time (s) |
1 |
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| Range (elmo) |
465 |
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| Inaccuracy (deg) |
1.60 |
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|
Instantly hits |
| EMP Missiles |
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| Damage |
0 × 12 |
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| EMP Damage |
1250 × 12 |
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| Reload Time (s) |
30 |
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| Damage per Second |
0 + 504 |
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| Max Stun Time (s) |
20 |
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| Range (elmo) |
1200 |
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| Area of Effect (elmo) |
64 |
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| Projectile Speed (elmo/s) |
250 |
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| Homing (deg/s) |
43 |
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| Wobbly (maximum, deg/s) |
98 |
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| Arcing shot (deg) |
45 |
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Potential friendly fire |
|
Description
The Paladin is an even heavier solution to a particularly uncrackable defense line, with a tachyon projector and EMP missiles for stand-off engagements, lightning hand cannons for general purpose combat, and a good deal of armor. Beware though, for it is defenseless against air and cannot be used effectively on its own.
Tactics and Strategy[edit]