Difference between revisions of "Buildings"
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− | The '''Buildings''' of Zero-K are the backbone of your strategy | + | The '''Buildings''' of Zero-K are the backbone of your strategy. Build [[Metal Extractor|Metal Extractors]] and [[Energy]] producers to propel your economy, build Factories and Caretakers to produce an army, build defensive and intel structures to protect yourself from your opponents' armies, and build superweapons to end the game in spectacular fashion. |
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+ | Properties shared by most or all buildings in Zero-K include: | ||
+ | * They cost the same amount of [[Metal]] and [[Energy]]. | ||
+ | * Once a nanoframe is placed, the ground beneath the building cannot be [[terraform]]ed until the building is destroyed. | ||
{{Navbox buildings}} | {{Navbox buildings}} | ||
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Revision as of 01:40, 30 October 2016
The Buildings of Zero-K are the backbone of your strategy. Build Metal Extractors and Energy producers to propel your economy, build Factories and Caretakers to produce an army, build defensive and intel structures to protect yourself from your opponents' armies, and build superweapons to end the game in spectacular fashion.
Properties shared by most or all buildings in Zero-K include:
- They cost the same amount of Metal and Energy.
- Once a nanoframe is placed, the ground beneath the building cannot be terraformed until the building is destroyed.
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |