Difference between revisions of "Shipyard"

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The '''{{PAGENAME}}''' is a factory that produces naval units.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a factory that produces naval units.{{Autoinfobox zkunit
| name = Shipyard
 
 
| defname = factoryship
 
| defname = factoryship
| description = Produces Naval Units
 
| image = http://manual.zero-k.info/unitpics/factoryship.png
 
| icontype = facship
 
| cost = 700
 
| hitpoints = 6000
 
| sight = 273
 
| abilities =
 
{{ Infobox zkability construction
 
| buildpower = 10
 
}}
 
 
}}==Description==
 
}}==Description==
 
Shipyard is where both ships and submarines are built. Other waterborne units such as hovercraft and amphibious bots have separate factories.
 
Shipyard is where both ships and submarines are built. Other waterborne units such as hovercraft and amphibious bots have separate factories.
  
The Shipyard builds:
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The Shipyard builds:<dl>
* http://manual.zero-k.info/unitpics/shipcon.png [[Mariner]] &nbsp; Construction Ship
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{{icon unit def|shipcon|Mariner|Construction Ship}}
* http://manual.zero-k.info/unitpics/shipscout.png [[Cutter]] &nbsp; Disarming Scout
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{{icon unit def|shipscout|Cutter|Disarming Scout}}
* http://manual.zero-k.info/unitpics/shiptorpraider.png [[Hunter]] &nbsp; Torpedo Raider
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{{icon unit def|shiptorpraider|Hunter|Torpedo Raider}}
* http://manual.zero-k.info/unitpics/subraider.png [[Seawolf]] &nbsp; Attack Submarine
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{{icon unit def|subraider|Seawolf|Attack Submarine}}
* http://manual.zero-k.info/unitpics/shipriot.png [[Corsair]] &nbsp; Raider/Riot Corvette
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{{icon unit def|shipriot|Corsair|Raider/Riot Corvette}}
* http://manual.zero-k.info/unitpics/shipskirm.png [[Mistral]] &nbsp; Rocket Skirmisher
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{{icon unit def|shipskirm|Mistral|Rocket Skirmisher}}
* http://manual.zero-k.info/unitpics/shipassault.png [[Siren]] &nbsp; Riot/Assault Destroyer
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{{icon unit def|shipassault|Siren|Riot/Assault Destroyer}}
* http://manual.zero-k.info/unitpics/shiparty.png [[Envoy]] &nbsp; Artillery Cruiser
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{{icon unit def|shiparty|Envoy|Artillery Cruiser}}
* http://manual.zero-k.info/unitpics/shipaa.png [[Zephyr]] &nbsp; Anti-Air Frigate
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{{icon unit def|shipaa|Zephyr|Anti-Air Frigate}}
 
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</dl>{{clear}}
 
==Tactics and Strategy==
 
==Tactics and Strategy==
  
The Shipyard has the unique property of being the pre-eminent factory in its domain - the water. While the Hovercraft and Amphbots are limited to traveling above and below the waterline respectively, the Ships can move in and control both with vessels such as the versatile Corsair, Seawolf and Siren. On the other hand, Ships cannot travel on land and their impact is limited to shoreline bombardment by the Envoy and Mistral.
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The Shipyard has the unique property of being the preeminent factory in its domain—the water. While the Hovercraft and Amphbots are limited to traveling above and below the waterline respectively, the Ships can move in and control both with vessels such as the versatile Corsair, Seawolf and Siren. On the other hand, Ships cannot travel on land and their impact is limited to shoreline bombardment by the Envoy and Mistral.
  
 
Since they are the only sea-only factory, Ships have less of an explicit theme to work around; instead they have a wide variety of units for every occasion. They don't have every base covered though, so use the more specialised [[Hovercraft Platform|Hovercraft]] and [[Amphibious Bot Plant|Amphbot]] units to supplement your Ship fleet.
 
Since they are the only sea-only factory, Ships have less of an explicit theme to work around; instead they have a wide variety of units for every occasion. They don't have every base covered though, so use the more specialised [[Hovercraft Platform|Hovercraft]] and [[Amphibious Bot Plant|Amphbot]] units to supplement your Ship fleet.
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===Beating Ships===
 
===Beating Ships===
  
If you are playing against Ships on an open body of water, then if possible it's a good idea to get Ships of your own since they are specialised for fighting in this domain.
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If you are playing against Ships on an open body of water, then, if possible, it's a good idea to get Ships of your own since they are specialised for fighting in this domain.
  
Sirens are tough but they can be defeated by Corsairs (which deal much more damage at close range) or Mistrals/Envoys/Lances/Grizzlies (which attack from outside the Siren's range). Envoys and Mistrals will attack you from long range - if possible catch them with Seawolves.
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Sirens are tough but they can be defeated by Corsairs (which deal much more damage at close range) or Mistrals/Envoys/Lances/Grizzlies (which attack from outside the Siren's range). Envoys and Mistrals will attack you from long range—if possible, catch them with Seawolves.
  
 
If the game continues, Striders are just as important on sea as on land. The [[Shogun]] battleship in particular dominates all surface ships as long as it is protected.
 
If the game continues, Striders are just as important on sea as on land. The [[Shogun]] battleship in particular dominates all surface ships as long as it is protected.
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Hovercraft and Amphbots can also provide units useful against Ships. The Hovercraft [[Lance]] can pick off enemy Ships at range, and the [[Claymore]] is effective against large numbers of submarines. The Amphbot [[Grizzly]] can also engage at range then retreat safely underwater, while a large group of [[Duck|Ducks]] will punish the enemy if they have neglected to build anti-submarine defences.
 
Hovercraft and Amphbots can also provide units useful against Ships. The Hovercraft [[Lance]] can pick off enemy Ships at range, and the [[Claymore]] is effective against large numbers of submarines. The Amphbot [[Grizzly]] can also engage at range then retreat safely underwater, while a large group of [[Duck|Ducks]] will punish the enemy if they have neglected to build anti-submarine defences.
  
Gunships cannot attack underwater units, but the Raven precision bomber from the Airplane Plant can bomb submarines (as well as ships). Since [[Picket]]s and Lotuses (which act as flex anti-air) are often eschewed in favour of Urchins in the water, air units are frequently more effective in raiding mex against a Ships player.
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Gunships cannot attack underwater units, but the Raven precision bomber from the Airplane Plant can bomb submarines (as well as ships). Since [[Picket]]s and Lotuses (which act as flex anti-air) are often eschewed in favour of Urchins in the water, air units are frequently more effective in raiding mexes against a Ships player.
 +
 
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Latest revision as of 02:39, 18 May 2024

The Shipyard is a factory that produces naval units.

Shipyard
(factoryship)
Produces Naval Units, builds at 10.0 m/s
Shipyard facship
Stats
Cost 700
Hit Points 6000
Vision Radius (elmo) 273
Abilities
Construction
Build Power 10
Weapons
None

Description

Shipyard is where both ships and submarines are built. Other waterborne units such as hovercraft and amphibious bots have separate factories.

The Shipyard builds:

Mariner
Construction Ship
Cutter
Disarming Scout
Hunter
Torpedo Raider
Seawolf
Attack Submarine
Corsair
Raider/Riot Corvette
Mistral
Rocket Skirmisher
Siren
Riot/Assault Destroyer
Envoy
Artillery Cruiser
Zephyr
Anti-Air Frigate

Tactics and Strategy[edit]

The Shipyard has the unique property of being the preeminent factory in its domain—the water. While the Hovercraft and Amphbots are limited to traveling above and below the waterline respectively, the Ships can move in and control both with vessels such as the versatile Corsair, Seawolf and Siren. On the other hand, Ships cannot travel on land and their impact is limited to shoreline bombardment by the Envoy and Mistral.

Since they are the only sea-only factory, Ships have less of an explicit theme to work around; instead they have a wide variety of units for every occasion. They don't have every base covered though, so use the more specialised Hovercraft and Amphbot units to supplement your Ship fleet.

Example Unit Combinations[edit]

On a large map where speed is important, Cutters should be combined with Corsairs (for more firepower), Seawolves (which defeat Cutters and Corsairs from underwater) and/or Hunters (to defeat Seawolves).

On smaller maps, skip Cutters and build a combination of Corsairs, Seawolves and Hunters in the early game.

Make sure units with no underwater attack (like Corsair, Mistral or Envoy) are escorted by units which can attack underwater (Seawolf, Hunter, Siren).

Later on build the Aspis mobile shield generator to protect your Envoys from counter artillery.

Beating Ships[edit]

If you are playing against Ships on an open body of water, then, if possible, it's a good idea to get Ships of your own since they are specialised for fighting in this domain.

Sirens are tough but they can be defeated by Corsairs (which deal much more damage at close range) or Mistrals/Envoys/Lances/Grizzlies (which attack from outside the Siren's range). Envoys and Mistrals will attack you from long range—if possible, catch them with Seawolves.

If the game continues, Striders are just as important on sea as on land. The Shogun battleship in particular dominates all surface ships as long as it is protected.

Hovercraft and Amphbots can also provide units useful against Ships. The Hovercraft Lance can pick off enemy Ships at range, and the Claymore is effective against large numbers of submarines. The Amphbot Grizzly can also engage at range then retreat safely underwater, while a large group of Ducks will punish the enemy if they have neglected to build anti-submarine defences.

Gunships cannot attack underwater units, but the Raven precision bomber from the Airplane Plant can bomb submarines (as well as ships). Since Pickets and Lotuses (which act as flex anti-air) are often eschewed in favour of Urchins in the water, air units are frequently more effective in raiding mexes against a Ships player.