Difference between revisions of "Metal Extractor"

From Zero-K
Jump to navigation Jump to search
m (HP drop 700->640 as of Zero-K v1.8.12.0)
m (Migrated to autoinfobox with DotNetWikiBot)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The '''{{PAGENAME}}''' is an economy structure that produces metal.{{ Infobox zkunit
+
The '''{{PAGENAME}}''' is an economy structure that produces metal.{{Autoinfobox zkunit
| name = Metal Extractor
 
 
| defname = staticmex
 
| defname = staticmex
| description = Produces Metal
 
| image = http://manual.zero-k.info/unitpics/staticmex.png
 
| icontype = mex
 
| cost = 90
 
| hitpoints = 640
 
| sight = 273
 
| gridlink = 50
 
| abilities =
 
{{ Infobox zkability line
 
| customdata1 = Extracts metal
 
}}
 
 
}}==Description==
 
}}==Description==
The metal extractor is the primary means of getting metal. If you have excess energy, metal extractors placed near energy sources will automatically use it to extract more metal. See [[Overdrive]].
+
The metal extractor (''mex'' for easy reference) is the primary means of getting Metal. If you have excess energy, metal extractors placed near energy sources will automatically use it to extract more metal using [[Overdrive]].
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
Build Metal Extractors early and build them often; they are the only reliable and scale-able source of [[metal]] in the game. Surrounding them with [[Energy|power generators]] will [[Overdrive|increase their yield]]. They can be most efficiently placed using the [[Area Mex Command]].
+
Build Metal Extractors early and build them often; they are the only reliable and scalable source of [[Metal]] in the game. Surrounding them with [[Energy|power generators]] will [[Overdrive|increase their yield]]. They can be most efficiently placed using the [[Area Mex Command]].
 +
 
 +
Placing a [[Solar Collector]] near each Metal Extractor you build is an easy way to start benefiting from Overdrive. Two solar collectors (4 [[File:Energy.png|24x24px|Energy|Energy|link=]]) near a single metal extractor is enough to boost a 2 Metal extractor to 3 Metal. There are diminishing returns on how well energy can overdrive an extractor, requiring 16 Energy to be built to increase that single metal extractor to 4 [[File:Ibeam.png|20x20px|Metal|Metal|link=]].
 +
 
 +
If you connect multiple extractors and energy structures together, the energy produced in that grid will automatically flow to the extractor that would benefit the most, maximizing metal production.
 +
 
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}
 +
[[Category:Metal]]

Latest revision as of 02:18, 18 May 2024

The Metal Extractor is an economy structure that produces metal.

Metal Extractor
(staticmex)
Produces Metal
Metal Extractor mex
Stats
Cost 85
Hit Points 560
Vision Radius (elmo) 273
Grid link range (elmo) 50
Abilities
Extracts metal
Weapons
None

Description

The metal extractor (mex for easy reference) is the primary means of getting Metal. If you have excess energy, metal extractors placed near energy sources will automatically use it to extract more metal using Overdrive.

Tactics and Strategy[edit]

Build Metal Extractors early and build them often; they are the only reliable and scalable source of Metal in the game. Surrounding them with power generators will increase their yield. They can be most efficiently placed using the Area Mex Command.

Placing a Solar Collector near each Metal Extractor you build is an easy way to start benefiting from Overdrive. Two solar collectors (4 Energy) near a single metal extractor is enough to boost a 2 Metal extractor to 3 Metal. There are diminishing returns on how well energy can overdrive an extractor, requiring 16 Energy to be built to increase that single metal extractor to 4 Metal.

If you connect multiple extractors and energy structures together, the energy produced in that grid will automatically flow to the extractor that would benefit the most, maximizing metal production.