Difference between revisions of "Cornea"

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(Explain basic cloak mechanics, radar, and transform)
m (balance change)
 
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| upkeepidle = 1
 
| upkeepidle = 1
 
| decloakradius = 100
 
| decloakradius = 100
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}}
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{{ Infobox zkability cloak
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| name = Area Cloak
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| radius = 400
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| upkeep = 12
 
}}
 
}}
 
{{ Infobox zkability intel
 
{{ Infobox zkability intel
| jam = 550
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| name = Radar Jammer
| energycost = 12
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| jam = 600
 
}}
 
}}
 
{{ Infobox zkability morph
 
{{ Infobox zkability morph
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}}
 
}}
 
}}==Description==
 
}}==Description==
A area cloaking tower that makes mobile units around the tower invisible to enemies until the unit is injured or performs an action like firing or constructing. Enemies that get close to an invisible unit will also cause the unit to become visible. The Cornea will block radar signatures from appearing in its area of effect for both units and buildings. The Cornea can transform itself into a walking area cloaker at an extra cost.
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Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
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The Cornea can transform itself into a [[Iris|walking]] area cloaker for a one-time cost.
  
An area cloaker has a significant energy cost when active.  
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Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's [[cloak]].  
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Latest revision as of 06:13, 16 June 2023

The Cornea is a stationary area cloaker and radar jammer.

Cornea (staticjammer)
Area Cloaker/Jammer
staticjammer.png
Stats
Cost 420
Hit Points 700
Energy (E/s) -1.5
Vision Radius (elmo) 250
Abilities
Personal Cloak
Upkeep (idle) (E/s) 1
Decloak radius (elmo) 100


Area Cloak
Upkeep (E/s) 12
Radius (elmo) 400


Radar Jammer
Radar jam (elmo) 600


Morphing
To Iris
Cost 180
Time (s) 30
Disabled during morph Yes
Weapons
None

Description

Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.

The Cornea can transform itself into a walking area cloaker for a one-time cost.

Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.