Cornea
Revision as of 22:00, 24 April 2019 by 172.98.67.66 (talk) (Explain basic cloak mechanics, radar, and transform)
The Cornea is a stationary area cloaker and radar jammer.
Cornea (staticjammer) | |||||||||||||||||||||||
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Area Cloaker/Jammer | |||||||||||||||||||||||
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Stats | |||||||||||||||||||||||
Cost | 420 | ||||||||||||||||||||||
Hit Points | 700 | ||||||||||||||||||||||
Energy (E/s) | -1.5 | ||||||||||||||||||||||
Vision Radius (elmo) | 250 | ||||||||||||||||||||||
Abilities | |||||||||||||||||||||||
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Weapons | |||||||||||||||||||||||
None |
Description
A area cloaking tower that makes mobile units around the tower invisible to enemies until the unit is injured or performs an action like firing or constructing. Enemies that get close to an invisible unit will also cause the unit to become visible. The Cornea will block radar signatures from appearing in its area of effect for both units and buildings. The Cornea can transform itself into a walking area cloaker at an extra cost.
An area cloaker has a significant energy cost when active.
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