Difference between revisions of "Antinuke"
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== Notes == | == Notes == | ||
The Antinuke can only intercept strategic nukes (as in [[Trinity]]) and not tactical nukes (from the [[Missile Silo]]) which can be used to disable or destroy it. | The Antinuke can only intercept strategic nukes (as in [[Trinity]]) and not tactical nukes (from the [[Missile Silo]]) which can be used to disable or destroy it. | ||
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+ | That Antinuke also has a fixed rate-of-fire. 3 nukes fired simultaneously at an Antinuke will allow one nuke to get through, and 4 nukes fired from 2 trinities (2 nukes, then the 10 second reload, then 2 more nukes) will also kill an Antinuke with the splash damage caused by the intercepted nuke. a single Trinity cannot penetrate a Antinuke as both have a 10s reload. | ||
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 16:45, 5 May 2020
The Antinuke is a strategic nuke interception system.
Antinuke (staticantinuke) | |||||
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Strategic Nuke Interception System | |||||
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Stats | |||||
Cost | 3000 | ||||
Hit Points | 3300 | ||||
Vision Radius (elmo) | 660 | ||||
Abilities | |||||
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Weapons | |||||
None |
Description
The Antinuke automatically intercepts enemy nuclear ICBMs aimed within its coverage radius.
Notes
The Antinuke can only intercept strategic nukes (as in Trinity) and not tactical nukes (from the Missile Silo) which can be used to disable or destroy it.
That Antinuke also has a fixed rate-of-fire. 3 nukes fired simultaneously at an Antinuke will allow one nuke to get through, and 4 nukes fired from 2 trinities (2 nukes, then the 10 second reload, then 2 more nukes) will also kill an Antinuke with the splash damage caused by the intercepted nuke. a single Trinity cannot penetrate a Antinuke as both have a 10s reload.
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