Difference between revisions of "Antinuke"
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− | The '''{{PAGENAME}}''' is a strategic nuke interception system.{{ | + | The '''{{PAGENAME}}''' is a strategic nuke interception system.{{Autoinfobox zkunit |
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| defname = staticantinuke | | defname = staticantinuke | ||
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}}==Description== | }}==Description== | ||
The {{PAGENAME}} automatically intercepts enemy nuclear <abbr title="intercontinental ballistic missiles">ICBMs</abbr> that enter its coverage radius. | The {{PAGENAME}} automatically intercepts enemy nuclear <abbr title="intercontinental ballistic missiles">ICBMs</abbr> that enter its coverage radius. |
Latest revision as of 01:54, 18 May 2024
The Antinuke is a strategic nuke interception system.
Antinuke (staticantinuke) | |||||
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Strategic Nuke Interception System | |||||
Stats | |||||
Cost | 3000 | ||||
Hit Points | 3300 | ||||
Vision Radius (elmo) | 660 | ||||
Abilities | |||||
| |||||
Weapons | |||||
None |
Description
The Antinuke automatically intercepts enemy nuclear ICBMs that enter its coverage radius.
Notes[edit]
The Antinuke can intercept only strategic nukes (as in Trinity) and not tactical nukes (from Missile Silo or Scylla), which can be used to disable or destroy it.
The Antinuke has a fixed fire rate of 6 seconds; 3-4 nukes fired simultaneously at an Antinuke will allow one nuke to get through.