Difference between revisions of "Hovercraft Plate"

From Zero-K
Jump to navigation Jump to search
(Created page with "The '''{{PAGENAME}}''' is a plate for the Hovercraft Platform. {{ Infobox zkunit | name = Hovercraft Plate | defname = platehover | description = Parall...")
 
m (Migrated to autoinfobox with DotNetWikiBot)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
The '''{{PAGENAME}}''' is a [[Factory Plates|plate]] for the [[Hovercraft Platform]].
 
The '''{{PAGENAME}}''' is a [[Factory Plates|plate]] for the [[Hovercraft Platform]].
{{ Infobox zkunit
+
{{Autoinfobox zkunit
| name = Hovercraft Plate
 
 
| defname = platehover
 
| defname = platehover
| description = Parallel Unit Production
 
| image = https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/unitpics/platehover.png
 
| cost = 150
 
| hitpoints = 1000
 
| sight = 273
 
| abilities =
 
{{ Infobox zkability construction
 
| buildpower = 10
 
}}
 
 
}}==Description==
 
}}==Description==
 
Construction plates increase the production capacity of nearby factories by acting as an independent build queue. Plates are the cheapest way to increase unit production, eschewing the versatility of [[Caretaker]] for greater efficiency. Be warned, a plate will not function without a nearby factory of the appropriate type.
 
Construction plates increase the production capacity of nearby factories by acting as an independent build queue. Plates are the cheapest way to increase unit production, eschewing the versatility of [[Caretaker]] for greater efficiency. Be warned, a plate will not function without a nearby factory of the appropriate type.
 
{{navbox buildings}}
 
{{navbox buildings}}

Latest revision as of 03:02, 18 May 2024

The Hovercraft Plate is a plate for the Hovercraft Platform.

Hovercraft Plate
(platehover)
Parallel Unit Production, builds at 10.0 m/s
Hovercraft Plate padhover
Stats
Cost 150
Hit Points 1000
Vision Radius (elmo) 273
Abilities
Construction
Build Power 10
Weapons
None

Description

Construction plates increase the production capacity of nearby factories by acting as an independent build queue. Plates are the cheapest way to increase unit production, eschewing the versatility of Caretaker for greater efficiency. Be warned, a plate will not function without a nearby factory of the appropriate type.