Difference between revisions of "Cloakbot Factory"
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− | The '''{{PAGENAME}}''' is a factory that produces | + | The '''{{PAGENAME}}''' is a factory that produces [[cloak]]ed mobile bots.{{Autoinfobox zkunit |
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| defname = factorycloak | | defname = factorycloak | ||
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}}==Description== | }}==Description== | ||
− | Emphasizing guile over brute force, the Cloakbot Factory makes good use of stealth, mobility and EMP weapons to strike at the enemy's weak points. | + | Emphasizing guile over brute force, the Cloakbot Factory makes good use of stealth, mobility and <abbr title="electromagnetic pulse">EMP</abbr> weapons to strike at the enemy's weak points. |
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+ | The Cloakbot Factory builds:<dl> | ||
+ | {{icon unit def|cloakcon|Conjurer|Cloaked Construction Bot}} | ||
+ | {{icon unit def|cloakraid|Glaive|Light Raider Bot}} | ||
+ | {{icon unit def|cloakheavyraid|Scythe|Cloaked Melee Raider Bot}} | ||
+ | {{icon unit def|cloakskirm|Ronin|Skirmisher Bot (Direct-Fire)}} | ||
+ | {{icon unit def|cloakriot|Reaver|Riot Bot}} | ||
+ | {{icon unit def|cloakassault|Knight|Lightning Assault Bot}} | ||
+ | {{icon unit def|cloakarty|Sling|Light Artillery Bot}} | ||
+ | {{icon unit def|cloaksnipe|Phantom|Cloaked Skirmish/Anti-Heavy Artillery Bot}} | ||
+ | {{icon unit def|cloakaa|Gremlin|Cloaked Anti-Air Bot}} | ||
+ | {{icon unit def|cloakbomb|Imp|All Terrain EMP Bomb (Cloakable)}} | ||
+ | {{icon unit def|cloakjammer|Iris|Area Cloaker/Jammer Walker}} | ||
+ | </dl>{{clear}} | ||
== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Compared to units from other factories Cloakbots tend to be faster and cheaper, but have lower health and range. The specialist Imp, Scythe, Phantom, Gremlin and Iris units are cloaked (or in the latter case provide a cloaking field), allowing for more stealthy strategies. Cloakbots should use their mobility and stealth to attack only where and when they have the advantage. | + | Compared to units from other factories, Cloakbots tend to be faster and cheaper, but have lower health and range. The specialist Imp, Scythe, Phantom, Gremlin and Iris units are cloaked (or in the latter case provide a cloaking field), allowing for more stealthy strategies. Cloakbots should use their mobility and stealth to attack only where and when they have the advantage. |
Owing to its lack of tough, high-weight units, Cloakbots tends to become weaker as a factory used on its own in the late-game. Nevertheless, in combination with the raw strength of a different factory like [[Amphibious Bot Plant|Amphibious Bots]], [[Heavy Tank Factory|Heavy Tanks]] or [[Strider Hub|Striders]], the utility and subtlety of the Cloakbots remains very powerful. | Owing to its lack of tough, high-weight units, Cloakbots tends to become weaker as a factory used on its own in the late-game. Nevertheless, in combination with the raw strength of a different factory like [[Amphibious Bot Plant|Amphibious Bots]], [[Heavy Tank Factory|Heavy Tanks]] or [[Strider Hub|Striders]], the utility and subtlety of the Cloakbots remains very powerful. | ||
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=== Example Unit Combinations === | === Example Unit Combinations === | ||
− | Lay traps for groups of enemy units with Imps, then use Glaives to quickly destroy the stunned enemies. | + | *Lay traps for groups of enemy units with Imps or Knights, then use Glaives to quickly destroy the stunned enemies. |
− | + | *Engage an enemy at long range with Ronins or Slings, while protecting them from faster units with Glaives or Reavers. | |
− | Engage an enemy at long range with Ronins or Slings, while protecting them from faster units with Glaives or Reavers. | + | *Use an Iris in combination with units that inflict lots of damage but are slow, flimsy or short-ranged like Reavers, [[Snitch|Snitches]], [[Scalpel|Scalpels]] or [[Scallop|Scallops]]. |
− | + | *Use [[Charon]]s to drop your Reavers near to vulnerable enemy units or structures. | |
− | Use an Iris in combination units that inflict lots of damage but are slow, flimsy or short-ranged like Reavers, [[ | + | *Have some escort units standing by to protect your Phantoms if the enemy tries to find them. |
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− | Have some escort units standing by to protect your Phantoms if the enemy tries to find them. | ||
=== Beating Cloakbots === | === Beating Cloakbots === | ||
− | In the early game, don't move your raiders in a tight group, or they may all be stunned by | + | In the early game, don't move your raiders in a tight group, or they may all be stunned by an Imp (i.e. spread your units out using line move). |
− | Make sure you are protecting your Commander and your infrastructure from Scythes. If you spot one get a few raiders standing by to deal with any cloaked threat that appears. If you are active on the map, you might be able to notice that your enemy has less units than expected, and this might indicate they were building something else, like | + | Make sure you are protecting your Commander and your infrastructure from Scythes. If you spot one get a few raiders standing by to deal with any cloaked threat that appears. If you are active on the map, you might be able to notice that your enemy has less units than expected, and this might indicate they were building something else, like Scythes. |
Try to avoid units which Phantom can kill efficiently. Instead, use units which are too strong for a Phantom to kill in one or two hits, or units which are too cheap and spammable for the Phantom to kill fast enough. | Try to avoid units which Phantom can kill efficiently. Instead, use units which are too strong for a Phantom to kill in one or two hits, or units which are too cheap and spammable for the Phantom to kill fast enough. | ||
In general, try to avoid a large dependence on static defences, since these will be dealt with easily by Slings and Phantoms. Instead, try to force a direct fight between your army and theirs. Unless you charge directly into Reavers, your army probably outclasses a Cloakbot army in such a fight. | In general, try to avoid a large dependence on static defences, since these will be dealt with easily by Slings and Phantoms. Instead, try to force a direct fight between your army and theirs. Unless you charge directly into Reavers, your army probably outclasses a Cloakbot army in such a fight. | ||
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{{Navbox buildings}} | {{Navbox buildings}} |
Latest revision as of 19:33, 22 June 2024
The Cloakbot Factory is a factory that produces cloaked mobile bots.
Cloakbot Factory (factorycloak) | |||||
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Produces Cloaked, Mobile Robots, builds at 10.0 m/s | |||||
Stats | |||||
Cost | 700 | ||||
Hit Points | 4000 | ||||
Vision Radius (elmo) | 273 | ||||
Abilities | |||||
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Weapons | |||||
None |
Description
Emphasizing guile over brute force, the Cloakbot Factory makes good use of stealth, mobility and EMP weapons to strike at the enemy's weak points.
The Cloakbot Factory builds:
- Conjurer
- Cloaked Construction Bot
- Glaive
- Light Raider Bot
- Scythe
- Cloaked Melee Raider Bot
- Ronin
- Skirmisher Bot (Direct-Fire)
- Reaver
- Riot Bot
- Knight
- Lightning Assault Bot
- Sling
- Light Artillery Bot
- Phantom
- Cloaked Skirmish/Anti-Heavy Artillery Bot
- Gremlin
- Cloaked Anti-Air Bot
- Imp
- All Terrain EMP Bomb (Cloakable)
- Iris
- Area Cloaker/Jammer Walker
Tactics and Strategy[edit]
Compared to units from other factories, Cloakbots tend to be faster and cheaper, but have lower health and range. The specialist Imp, Scythe, Phantom, Gremlin and Iris units are cloaked (or in the latter case provide a cloaking field), allowing for more stealthy strategies. Cloakbots should use their mobility and stealth to attack only where and when they have the advantage.
Owing to its lack of tough, high-weight units, Cloakbots tends to become weaker as a factory used on its own in the late-game. Nevertheless, in combination with the raw strength of a different factory like Amphibious Bots, Heavy Tanks or Striders, the utility and subtlety of the Cloakbots remains very powerful.
Example Unit Combinations[edit]
- Lay traps for groups of enemy units with Imps or Knights, then use Glaives to quickly destroy the stunned enemies.
- Engage an enemy at long range with Ronins or Slings, while protecting them from faster units with Glaives or Reavers.
- Use an Iris in combination with units that inflict lots of damage but are slow, flimsy or short-ranged like Reavers, Snitches, Scalpels or Scallops.
- Use Charons to drop your Reavers near to vulnerable enemy units or structures.
- Have some escort units standing by to protect your Phantoms if the enemy tries to find them.
Beating Cloakbots[edit]
In the early game, don't move your raiders in a tight group, or they may all be stunned by an Imp (i.e. spread your units out using line move).
Make sure you are protecting your Commander and your infrastructure from Scythes. If you spot one get a few raiders standing by to deal with any cloaked threat that appears. If you are active on the map, you might be able to notice that your enemy has less units than expected, and this might indicate they were building something else, like Scythes.
Try to avoid units which Phantom can kill efficiently. Instead, use units which are too strong for a Phantom to kill in one or two hits, or units which are too cheap and spammable for the Phantom to kill fast enough.
In general, try to avoid a large dependence on static defences, since these will be dealt with easily by Slings and Phantoms. Instead, try to force a direct fight between your army and theirs. Unless you charge directly into Reavers, your army probably outclasses a Cloakbot army in such a fight.