Difference between revisions of "Cornea"
Jump to navigation
Jump to search
HistidineBot (talk | contribs) (Created page from unitguide builder export) |
Kitty116065 (talk | contribs) m (balance change) |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | The '''{{PAGENAME}}''' is | + | The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{ Infobox zkunit |
− | | name = | + | | name = Cornea |
− | | defname = | + | | defname = staticjammer |
| description = Area Cloaker/Jammer | | description = Area Cloaker/Jammer | ||
− | | image = http:// | + | | image = http://manual.zero-k.info/unitpics/staticjammer.png |
+ | | icontype = staticjammer | ||
| cost = 420 | | cost = 420 | ||
| hitpoints = 700 | | hitpoints = 700 | ||
+ | | energy = -1.5 | ||
| sight = 250 | | sight = 250 | ||
| abilities = | | abilities = | ||
Line 11: | Line 13: | ||
| upkeepidle = 1 | | upkeepidle = 1 | ||
| decloakradius = 100 | | decloakradius = 100 | ||
+ | }} | ||
+ | {{ Infobox zkability cloak | ||
+ | | name = Area Cloak | ||
+ | | radius = 400 | ||
+ | | upkeep = 12 | ||
}} | }} | ||
{{ Infobox zkability intel | {{ Infobox zkability intel | ||
− | | | + | | name = Radar Jammer |
− | | | + | | jam = 600 |
}} | }} | ||
{{ Infobox zkability morph | {{ Infobox zkability morph | ||
− | | to = [[ | + | | to = [[Iris]] |
| cost = 180 | | cost = 180 | ||
| time = 30 | | time = 30 | ||
Line 23: | Line 30: | ||
}} | }} | ||
}}==Description== | }}==Description== | ||
− | + | Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep. | |
+ | |||
+ | The Cornea can transform itself into a [[Iris|walking]] area cloaker for a one-time cost. | ||
+ | |||
+ | Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's [[cloak]]. | ||
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 06:13, 16 June 2023
The Cornea is a stationary area cloaker and radar jammer.
Cornea (staticjammer) | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Cloaker/Jammer | |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
Stats | |||||||||||||||||||||||||||
Cost | 420 | ||||||||||||||||||||||||||
Hit Points | 700 | ||||||||||||||||||||||||||
Energy (E/s) | -1.5 | ||||||||||||||||||||||||||
Vision Radius (elmo) | 250 | ||||||||||||||||||||||||||
Abilities | |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
Weapons | |||||||||||||||||||||||||||
None |
Description
Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
The Cornea can transform itself into a walking area cloaker for a one-time cost.
Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.