Difference between revisions of "Antinuke"
Jump to navigation
Jump to search
Line 18: | Line 18: | ||
The {{PAGENAME}} can intercept only strategic nukes (as in [[Trinity]]) and not tactical nukes (from [[Missile Silo]] or [[Scylla]]), which can be used to disable or destroy it. | The {{PAGENAME}} can intercept only strategic nukes (as in [[Trinity]]) and not tactical nukes (from [[Missile Silo]] or [[Scylla]]), which can be used to disable or destroy it. | ||
− | The {{PAGENAME}} has a fixed rate | + | The {{PAGENAME}} has a fixed fire rate of 6 seconds; 3-4 nukes fired simultaneously at an {{PAGENAME}} will allow one nuke to get through. |
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 05:29, 7 May 2023
The Antinuke is a strategic nuke interception system.
Antinuke (staticantinuke) | |||||
---|---|---|---|---|---|
Strategic Nuke Interception System | |||||
Stats | |||||
Cost | 3000 | ||||
Hit Points | 3300 | ||||
Vision Radius (elmo) | 660 | ||||
Abilities | |||||
| |||||
Weapons | |||||
None |
Description
The Antinuke automatically intercepts enemy nuclear ICBMs that enter its coverage radius.
Notes
The Antinuke can intercept only strategic nukes (as in Trinity) and not tactical nukes (from Missile Silo or Scylla), which can be used to disable or destroy it.
The Antinuke has a fixed fire rate of 6 seconds; 3-4 nukes fired simultaneously at an Antinuke will allow one nuke to get through.
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |