Difference between revisions of "Energy Pylon"
(Added a note about pylons not producing energy and a short passage on the death explosion.) |
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==Strategy== | ==Strategy== | ||
A {{PAGENAME}} explodes when it dies, so keep raiders at a distance or they risk being caught by the explosion. This property can be used to blow up an enemy unit or turret that is standing right next to an {{PAGENAME}} and trying to protect. Simply target the {{PAGENAME}} instead. | A {{PAGENAME}} explodes when it dies, so keep raiders at a distance or they risk being caught by the explosion. This property can be used to blow up an enemy unit or turret that is standing right next to an {{PAGENAME}} and trying to protect. Simply target the {{PAGENAME}} instead. | ||
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{{Navbox buildings}} | {{Navbox buildings}} | ||
+ | [[Category:Energy]] |
Revision as of 22:12, 25 November 2021
The Energy Pylon is a building that extends the overdrive grid.
Energy Pylon (energypylon) | |
---|---|
Extends overdrive grid | |
| |
Stats | |
Cost | 200 |
Hit Points | 1000 |
Vision Radius (elmo) | 273 |
Grid link range (elmo) | 500 |
Weapons | |
None |
Description
Energy Transmission Pylons help extend energy grids and connect more Extractors or energy sources. This in turn helps Extractors overdrive, producing more metal. Pylons can also provide a fast way to power defenses that rely on the energy grid.
Energy Pylons are simple connectors that do not produce any Energy themselves. Over short distances or in low-energy situations using energy producers like solar collectors to connect grids can be a more cost efficient alternative.
Strategy
A Energy Pylon explodes when it dies, so keep raiders at a distance or they risk being caught by the explosion. This property can be used to blow up an enemy unit or turret that is standing right next to an Energy Pylon and trying to protect. Simply target the Energy Pylon instead.
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