Difference between revisions of "Missile Silo"
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(Missile silos aren't places dakeys can play in.) Tag: Undo |
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− | The '''{{PAGENAME}}''' is a pseudo-factory that produces tactical cruise missiles. | + | The '''{{PAGENAME}}''' is a pseudo-factory that produces tactical cruise missiles.{{ Infobox zkunit |
| name = Missile Silo | | name = Missile Silo | ||
| defname = staticmissilesilo | | defname = staticmissilesilo | ||
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| cost = 1200 | | cost = 1200 | ||
| hitpoints = 4000 | | hitpoints = 4000 | ||
− | | sight = | + | | sight = 273 |
| abilities = | | abilities = | ||
{{ Infobox zkability construction | {{ Infobox zkability construction | ||
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}}==Description== | }}==Description== | ||
The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes. | The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes. | ||
− | + | ||
The Missile Silo builds: | The Missile Silo builds: | ||
* <img src="http://manual.zero-k.info/unitpics/tacnuke.png" height='64' align="center"/> [[Eos]] Tactical Nuke | * <img src="http://manual.zero-k.info/unitpics/tacnuke.png" height='64' align="center"/> [[Eos]] Tactical Nuke | ||
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. | + | Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield before they reach the target which you intended. |
For more information, see the [[Missile Silo Tutorial]]. | For more information, see the [[Missile Silo Tutorial]]. | ||
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 17:16, 7 June 2020
The Missile Silo is a pseudo-factory that produces tactical cruise missiles.
Missile Silo (staticmissilesilo) | |||||
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Produces Tactical Missiles, Builds at 10 m/s | |||||
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Stats | |||||
Cost | 1200 | ||||
Hit Points | 4000 | ||||
Vision Radius (elmo) | 273 | ||||
Abilities | |||||
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Weapons | |||||
None |
Description
The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
The Missile Silo builds:
Tactics and Strategy
Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield before they reach the target which you intended.
For more information, see the Missile Silo Tutorial.
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Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |