Difference between revisions of "User:MachiMouse"
MachiMouse (talk | contribs) (Created page with "'''Overdrive''' is a way to generate more metal from metal extractors using energy. It uses a grid mechanic that is also required by some powerful defense structures t...") |
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+ | This is my whiteboard page, for testing edits, etc. | ||
+ | |||
+ | |||
+ | Page needed: Production command modifiers (add +5 units, insert unit to queue, etc) | ||
+ | [[unit commands]] page: | ||
+ | *Move list of commands to bottom of page. | ||
+ | *add command modifiers to table | ||
+ | |||
+ | |||
+ | == Modifiers == | ||
+ | |||
+ | Commands can have their behaviour modified using ALT and CTRL. | ||
+ | |||
+ | {| | ||
+ | !style="width: 10%"|Command | ||
+ | !style="width: 10%"|Click behaviour | ||
+ | !style="width: 20%"|Drag behaviour | ||
+ | !style="width: 20%"|+ALT | ||
+ | !style="width: 20%"|+CTRL | ||
+ | !style="width: 20%"|+ALT+CTRL | ||
+ | |- | ||
+ | |Move<br/><img src=""/> | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Attack(A)<br/><img src=""/> | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Force Fire(F)<br/><img src=""/> | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Set Target()<br/><img src=""/> | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Guard(G)<br/><img src=""/> | ||
+ | |Protect, repair, and assist a unit | ||
+ | |On unit: guard in circle formation | ||
+ | On ground: guard all units in the circle | ||
+ | |For circle formation: guard in a specific direction | ||
+ | |For circle formation: do not match guarding unit speeds/positions | ||
+ | |For circle formation: guard in a direction relative to unit facing | ||
+ | |- | ||
+ | |Repair<br/><img src=""/> | ||
+ | |Repair a live unit; Assist construction | ||
+ | |Area command. Applies the click command to valid targets in the area, as long as there are any | ||
+ | |For area only. Persist the area even when no valid targets inside (continue if any new show up) | ||
+ | |Only repair live units, do not assist construction. | ||
+ | | | ||
+ | |- | ||
+ | |Mex<br/><img src="" width="32" height="32"/> | ||
+ | |Build a mex at given spot||Queue mexes across the area | ||
+ | |Surround each mex in the area with 4 solars. Works on already-built mexes. | ||
+ | |None. | ||
+ | | | ||
+ | |- | ||
+ | |Reclaim<br/><img src=""/> | ||
+ | |Reclaim target (unit or feature) | ||
+ | |Reclaim features across the area. | ||
+ | |Area only. Persist the command even when no features are in the area. | ||
+ | |Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. | ||
+ | | | ||
+ | |- | ||
+ | |Resurrect<br/><img src=""/> | ||
+ | |Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | ||
+ | |Area only. Persist the command even when no resurrectables are in the area. | ||
+ | |Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {{Navbox manual}} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == New Test Section == | ||
+ | |||
'''Overdrive''' is a way to generate more [[metal]] from metal extractors using [[energy]]. It uses a grid mechanic that is also required by some powerful defense structures to function. | '''Overdrive''' is a way to generate more [[metal]] from metal extractors using [[energy]]. It uses a grid mechanic that is also required by some powerful defense structures to function. | ||
Revision as of 07:54, 14 April 2018
This is my whiteboard page, for testing edits, etc.
Page needed: Production command modifiers (add +5 units, insert unit to queue, etc)
unit commands page:
- Move list of commands to bottom of page.
- add command modifiers to table
Modifiers
Commands can have their behaviour modified using ALT and CTRL.
Command | Click behaviour | Drag behaviour | +ALT | +CTRL | +ALT+CTRL |
---|---|---|---|---|---|
Move |
|||||
Attack(A) |
|||||
Force Fire(F) |
|||||
Set Target() |
|||||
Guard(G) |
Protect, repair, and assist a unit | On unit: guard in circle formation
On ground: guard all units in the circle |
For circle formation: guard in a specific direction | For circle formation: do not match guarding unit speeds/positions | For circle formation: guard in a direction relative to unit facing |
Repair |
Repair a live unit; Assist construction | Area command. Applies the click command to valid targets in the area, as long as there are any | For area only. Persist the area even when no valid targets inside (continue if any new show up) | Only repair live units, do not assist construction. | |
Mex |
Build a mex at given spot | Queue mexes across the area | Surround each mex in the area with 4 solars. Works on already-built mexes. | None. | |
Reclaim |
Reclaim target (unit or feature) | Reclaim features across the area. | Area only. Persist the command even when no features are in the area. | Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. | |
Resurrect |
Resurrect target wreck | Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | Area only. Persist the command even when no resurrectables are in the area. | Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). |
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |
New Test Section
Overdrive is a way to generate more metal from metal extractors using energy. It uses a grid mechanic that is also required by some powerful defense structures to function.
TLDR
- Circles around metal extractors and energy sources are "overdrive grid"
- Circles have to touch to join into grid
More metal can be obtained by overdriving your metal extractors with Energy
The current amount of stored energy affects how much is used on overdrive. With an empty energy bar, none can be used on overdrive. As the energy bar becomes more full, overdrive will increase, until 100% of possible overdrive with a full energy bar.