For extra context on the formation of this SfireFailer rage thread:
http://zero-k.info/Battles/Detail/217100Game mechanic chat discussion after battle:
http://tinypic.com/view.php?pic=ohmyj4&s=5#.UqYKDeJ5eRkSome of the rage cursing at beginning was left out, as it is not relevant
I will now proceed to analyze the replay:
Failer places a 'goll rush' map label straight off the bat.
He then does nothing for the rest of the game, except simulate a sea sponge while his team gets outplayed.
(If outplaying can even be claimed in this case, in a round with so many players just blindly lucking out on unit, com, or strat choice will matter a lot...)
Here is the dialogue at about 4 minutes into the game:
3:45
* [GBC]HeadHunter resigns
4:20 |Failer|: superninja113 can u hold middle a bit?
|Failer|: I need to finis hgolly
Please observe the game state carefully, it's really funny to think they can middle ANYTHING at this point, nevermind hold it hehe.
His golly actually gets out, and is driving to their front line next to our base, at about 6:00 minute mark.
Meanwhile at the same time their two nubs at the front get bumrushed and cleaned out via various nastiness including skuttle.
For some reason losing all your units before your rushed crap gets into battle seems like a bad idea but IDK not an expert.
6:30
* Failer added label 'lel'
7:00 Golly FINALLY comes, and drives into our territory. What an exciting time to be North team !
Here is the power balance state at the moment of engagement:
South team (Enemy):
1x Golly
4x Glaive
North team (Ally):
1x Doki Doki Pretty Cure level 1 - Mobile Assault Commander
5x Rocko
5x Glaive
1x Jack
2x Venom
1x Moderator
2x Warrior
You were going to be destroyed, nano lathe placement or not.
I'm sorry that rushing a 2200 cost unit with no economy, no raider phase, no anything is not as effective
as You rushers are entitled to. In your comfort, they recently buffed Air factory. New Licho now costs 1500 and still
oneshots the same comms as the old Licho. Maybe you should consider switching to playing a lesser skilled factory instead
of a ground factory - Our peasantry units by wide and large are not gamewinning by right clicking into a front line, therefore
an Air aristocrate, used to the Air powerscale, will find a plethora of the usual surefire easy win strategies unbecomingly unapproachable.
It's greatly appreciated that you are trying to get rid of game mechanic that set the game apart from other RTS.
But please consider just allowing reports of users who Widget-assist their nanoshielding (AFAIK no useful Widget support yet at this time so no users),
followed by the banhammer.
Hopefully it can be an officially-recognized-as-not-bug game mechanic like the roach cannon (TM).