Loading...
  OR  Zero-K Name:    Password:   

Post edit history

ZK abuses

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/10/2013 3:18:00 AMAUrankAdminSaktoth before revert after revert
Before After
1 @QuantumProjects, that doesn't help, nano-blocking is done where the frame is built instantly to stop a projectile, you only really just leave them around if it's as an anti-cloaking measure. 1 @QuantumProjects, that doesn't help, nano-blocking is done where the frame is built instantly to stop a projectile, you only really just leave them around if it's as an anti-cloaking measure.
2 \n 2 \n
3 @SuperNoob14 The aim thing is a bug which should be fixed next engine version AFAIK. Either way, automating things outside of human possibility is one thing (Technically the APM of auto-micro already does this, sometimes quite effectively). Nano shielding and terra-trapping though? Trivial. If you had a lot of very high level play and players were competing against eachother with these tactics, it would be considered one of the basic things to master in Zero-K, like the drone drill or muta stacking (Which are actually much harder). 3 @SuperNoob14 The aim thing is a bug which should be fixed next engine version AFAIK. Either way, automating things outside of human possibility is one thing (Technically the APM of auto-micro already does this, sometimes quite effectively). Nano shielding and terra-trapping though? Trivial. If you had a lot of very high level play and players were competing against eachother with these tactics, it would be considered one of the basic things to master in Zero-K, like the drone drill or muta stacking (Which are actually much harder).
4 \n 4 \n
5 When Det and I used to play nothing but Sands of War in BA, blocking subs with nanoframes was just the standard way you dealt with them. When det got very predictable with his commander walk to the second island, I'd rush a sub and catch him on the way. He very quickly started to do nano-shielding, completely countering any early sub use. The comm is very easy to snipe with subs in the water, but nano-shielding turns this around entirely so that you can prettymuch ignore the DPS from a sub if you have a comm nearby: It's practically a counter. You can even stick the commander on repeat and he'll just keep placing down the nanoframe, it doesn't even take much micro if the enemy is not moving ( Subs have a limited fire arc so take a long time to re-position) . 5 When Det and I used to play nothing but Sands of War in BA, blocking subs with nanoframes was just the standard way you dealt with them. The comm is very easy to snipe with subs in the water and rushing one out to pen him into his island or get an early kill was very viable. Nano-shielding turns this around entirely so that you can prettymuch ignore the DPS from a sub if you have a comm nearby: It's practically a counter. You can even stick the commander on repeat and he'll just keep placing down the nanoframe, it doesn't even take much micro if the enemy is not moving ( Subs have a limited fire arc so take a long time to re-position) .