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ZKs game mechanics can be abused in many ways. It rly destroys game. I just wanted to ask u if u think it's intended to destroy proper game, or is a bug/should be fixed.
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ZKs game mechanics can be abused in many ways. It rly destroys game. I just wanted to ask u if u think it's intended to destroy proper game, or is a bug/should be fixed.
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Abuses
I
have
on
mind:
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Abuses
I
have
in
mind:
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1) Terraforming enemy heavy unit down, when u cant beat it normal way. It seems stupid to me, becasue u can beat 24k detri with 10 rectors this way.
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1) Terraforming enemy heavy unit down, when u cant beat it normal way. It seems stupid to me, becasue u can beat 24k detri with 10 rectors this way.
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2) Putting nano frames in front of enemy heavy unit, so it hit literaly nothing, instead of ur commander. It makes every unit with high alpha DMG usless.
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2) Putting nano frames in front of enemy heavy unit, so it hit literaly nothing, instead of ur commander. It makes every unit with high alpha DMG usless.
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3) Terraforming ur own commander down, so enemy cant reach u. Coward way.
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3) Terraforming ur own commander down, so enemy cant reach u. Coward way.
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Likely solutions:
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Likely solutions:
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1) and 3) Delay terraform affecting terrain by 5 seconds. This mean taht u will send metal to the ''ground'', but it will start changing shape after 5 seconds. Simple, and will make ppl happier.
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1) and 3) Delay terraform affecting terrain by 5 seconds. This mean taht u will send metal to the ''ground'', but it will start changing shape after 5 seconds. Simple, and will make ppl happier.
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2) Make nano frames shield-like. If frame doesnt have enough HP to make shell do 100% DMG, projectile will just skip it, unless u tell unit to attack that frame.
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2) Make nano frames shield-like. If frame doesnt have enough HP to make shell do 100% DMG, projectile will just skip it, unless u tell unit to attack that frame.
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