1 |
A better approach to Nanoframes would be that projectiles obey NoExplode mechanics if a projectile does more damage than the frame has health - that is, if a plasma-ball hits a low-health nanoframe, the frame is destroyed and the ball keeps progressing as if it were a Gauss projectile or a D-gun. But the Spring engine may not offer the kind of scripting-hooks needed for the ZK developers to control this sort of behavior.
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1 |
A better approach to Nanoframes would be that projectiles obey NoExplode mechanics if a projectile does more damage than the frame has health - that is, if a plasma-ball hits a low-health nanoframe, the frame is destroyed and the ball keeps progressing as if it were a Gauss projectile or a D-gun. But the Spring engine may not offer the kind of scripting-hooks needed for the ZK developers to control this sort of behavior.
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3 |
The
in-combat
offensive
terra
thing
is
a
holy-war.
Have
the
players
love
it,
half
the
players
think
it's
a
silly
mechanic.
I'm
in
the
latter
camp
-
if
something
is
meant
to
be
used
offensively
in
the
heat
of
battle,
it
should
be
a
*weapon*.
I'd
love
to
see
an
auto-trap
widget
that
automates
the
process
of
trapping
heavy
units
with
terra
just
so
we
could
see
how
broken
it
is
when
deployed
large-scale.
|
3 |
The
in-combat
offensive
terra
thing
is
a
holy-war.
Half
the
players
love
it,
half
the
players
think
it's
a
silly
mechanic.
I'm
in
the
latter
camp
-
if
something
is
meant
to
be
used
offensively
in
the
heat
of
battle,
it
should
be
a
*weapon*.
I'd
love
to
see
an
auto-trap
widget
that
automates
the
process
of
trapping
heavy
units
with
terra
just
so
we
could
see
how
broken
it
is
when
deployed
large-scale.
|