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ZK abuses

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Date Editor Before After
12/9/2013 6:38:25 PMCArankPxtl before revert after revert
12/9/2013 6:22:24 PMCArankPxtl before revert after revert
12/9/2013 6:20:18 PMCArankPxtl before revert after revert
Before After
1 A better approach to Nanoframes would be that projectiles obey NoExplode mechanics if a projectile does more damage than the frame has health - that is, if a plasma-ball hits a low-health nanoframe, the frame is destroyed and the ball keeps progressing as if it were a Gauss projectile or a D-gun. But the Spring engine may not offer the kind of scripting-hooks needed for the ZK developers to control this sort of behavior. 1 A better approach to Nanoframes would be that projectiles obey NoExplode mechanics if a projectile does more damage than the frame has health - that is, if a plasma-ball hits a low-health nanoframe, the frame is destroyed and the ball keeps progressing as if it were a Gauss projectile or a D-gun. But the Spring engine may not offer the kind of scripting-hooks needed for the ZK developers to control this sort of behavior.
2 \n 2 \n
3 The in-combat offensive terra thing is a holy-war. Have the players love it, half the players think it's a silly mechanic. I'm in the latter camp - if something is meant to be used offensively in the heat of battle, it should be a *weapon*. I'd love to see an auto-trap widget that automates the process of trapping heavy units with terra just so we could see how broken it is when deployed large-scale. 3 The in-combat offensive terra thing is a holy-war. Half the players love it, half the players think it's a silly mechanic. I'm in the latter camp - if something is meant to be used offensively in the heat of battle, it should be a *weapon*. I'd love to see an auto-trap widget that automates the process of trapping heavy units with terra just so we could see how broken it is when deployed large-scale.