quote: DO NOT say you go around it. you cant go around it when it is right in front of your base. |
A several k metal worth shieldball doesn't magically appear near the front of your base. Counterattacking is still very strong vs shieldballs, as they are so slow and rely on being relatively clumped together in one place. As cloakies you can split your forces much more freely. Use this advantage!
They move out of their base? Kill their eco. They have too much porc for your units to do that? Well, then they have been investing money into porc instead of shieldball, so it's all good.
As for units, here's a list of units that can be effective vs felon shieldballs:
Stiletto
Tick (can fail against good outlaw positionaing, which almost no players consistently have)
Sharpshooter
Roach (can fail against good outlaw positioning, which almost no players consistently have)
Ravager (can fail when roaches are used to support shieldball)
Reaper
Goliath
Skuttle
Sumo
Moderator
Grizzly
Buoy
Recluse (not a counter, but helps)
Licho
Shadow (in combo with Stiletto!)
Penetrator
Halberd
Krow
Dante
Funnelweb
Razor's kiss (to loldrain shields, ability to hit air is just a bonus)
...
list goes on
Use some of those units in combination for extra devastation.
Stiletto + anything is good, really. Stiletto + tick to get the old stiletto effect, stiletto + shadow to snipe felons, stiletto + hold fire snipers to kill naked felon/aspis, stiletto + glaive to swarm the ball, etc.
If your opponent has the economy to make and sustain a big shieldball, then you should easily be able to afford a techswitch, even if you started with a factory that has a hard time against shieldballs.