1 |
[quote]DO NOT say you go around it. you cant go around it when it is right in front of your base. [/quote]
|
1 |
[quote]DO NOT say you go around it. you cant go around it when it is right in front of your base. [/quote]
|
2 |
A several k metal worth shieldball doesn't magically appear near the front of your base. Counterattacking is still very strong vs shieldballs, as they are so slow and rely on being relatively clumped together in one place. As cloakies you can split your forces much more freely. Use this advantage!
|
2 |
A several k metal worth shieldball doesn't magically appear near the front of your base. Counterattacking is still very strong vs shieldballs, as they are so slow and rely on being relatively clumped together in one place. As cloakies you can split your forces much more freely. Use this advantage!
|
3 |
\n
|
3 |
\n
|
4 |
They move out of their base? Kill their eco. They have too much porc for your units to do that? Well, then they have been investing money into porc instead of shieldball, so it's all good.
|
4 |
They move out of their base? Kill their eco. They have too much porc for your units to do that? Well, then they have been investing money into porc instead of shieldball, so it's all good.
|
5 |
\n
|
5 |
\n
|
6 |
As for units, here's a list of units that can be effective vs felon shieldballs:
|
6 |
As for units, here's a list of units that can be effective vs felon shieldballs:
|
7 |
Stiletto
|
7 |
Stiletto
|
8 |
Tick (can fail against good outlaw positionaing, which almost no players consistently have)
|
8 |
Tick (can fail against good outlaw positionaing, which almost no players consistently have)
|
9 |
Sharpshooter
|
9 |
Sharpshooter
|
10 |
Roach (can fail against good outlaw positioning, which almost no players consistently have)
|
10 |
Roach (can fail against good outlaw positioning, which almost no players consistently have)
|
11 |
Ravager (can fail when roaches are used to support shieldball)
|
11 |
Ravager (can fail when roaches are used to support shieldball)
|
12 |
Reaper
|
12 |
Reaper
|
13 |
Goliath
|
13 |
Goliath
|
14 |
Skuttle
|
14 |
Skuttle
|
15 |
Sumo
|
15 |
Sumo
|
16 |
Moderator
|
16 |
Moderator
|
17 |
Grizzly
|
17 |
Grizzly
|
18 |
Buoy
|
18 |
Buoy
|
19 |
Recluse (not a counter, but helps)
|
19 |
Recluse (not a counter, but helps)
|
20 |
Licho
|
20 |
Licho
|
21 |
Shadow (in combo with Stiletto!)
|
21 |
Shadow (in combo with Stiletto!)
|
22 |
Penetrator
|
22 |
Penetrator
|
23 |
Halberd
|
23 |
Halberd
|
24 |
Krow
|
24 |
Krow
|
25 |
Dante
|
25 |
Dante
|
26 |
Funnelweb
|
26 |
Funnelweb
|
27 |
Razor's kiss (to loldrain shields, ability to hit air is just a bonus)
|
27 |
Razor's kiss (to loldrain shields, ability to hit air is just a bonus)
|
28 |
...
|
28 |
...
|
29 |
list goes on
|
29 |
list goes on
|
30 |
\n
|
30 |
\n
|
31 |
Use some of those units in combination for extra devastation.
|
31 |
Use some of those units in combination for extra devastation.
|
32 |
\n
|
32 |
\n
|
33 |
Stiletto
+
anything
is
good,
really.
Stiletto
+
tick
to
get
the
old
stiletto
effect,
stiletto
+
shadow
to
snipe
felons,
stiletto
+
hold
fire
snipers
to
kill
naked
felon/aspis,
stiletto
+
glaive
to
swarm
the
ball,
etc.
You
just
need
anything
that
has
some
resemblance
of
synergy
with
stiletto.
|
33 |
Stiletto
+
anything
is
good,
really.
Stiletto
+
tick
to
get
the
old
stiletto
effect,
stiletto
+
shadow
to
snipe
felons,
stiletto
+
hold
fire
snipers
to
kill
naked
felon/aspis,
stiletto
+
glaive
to
swarm
the
ball,
etc.
|
|
|
34 |
\n
|
|
|
35 |
If your opponent has the economy to make and sustain a big shieldball, then you should easily be able to afford a techswitch, even if you started with a factory that has a hard time against shieldballs.
|