1 |
First off, let's see how much this SUDDEN DEATHball costs your enemy:
|
1 |
First off, let's see how much this SUDDEN DEATHball costs your enemy:
|
2 |
1x 620 (Felon)
|
2 |
1x 620 (Felon)
|
3 |
4x 550 (Aspis)
|
3 |
4x 550 (Aspis)
|
4 |
2x 250 (Outlaws)
|
4 |
2x 250 (Outlaws)
|
5 |
10x 80 (Bandits)
|
5 |
10x 80 (Bandits)
|
6 |
5x 180 (Thugs)
|
6 |
5x 180 (Thugs)
|
7 |
1x 1000 (Fusion)
|
7 |
1x 1000 (Fusion)
|
8 |
\n
|
8 |
\n
|
9 |
----------------
|
9 |
----------------
|
10 |
Total: 6020
|
10 |
Total: 6020
|
11 |
\n
|
11 |
\n
|
12 |
\n
|
12 |
\n
|
13 |
If we're discussing units up to 6k in cost, there's Scorpion. Devastating when used right due to mega-stun both in terms of stun hp (shield guaranteed to go down with that much lightning) and stun area (catches the whole ball).
|
13 |
If we're discussing units up to 6k in cost, there's Scorpion. Devastating when used right due to mega-stun both in terms of stun hp (shield guaranteed to go down with that much lightning) and stun area (catches the whole ball).
|
14 |
\n
|
14 |
\n
|
15 |
Considering just how much your "normal" shieldball costs, you can actually afford two of those. They don't require that much energy at these levels, so you can actually assume the cloak to be comparatively free (certainly not fusion-level consumption).
|
15 |
Considering just how much your "normal" shieldball costs, you can actually afford two of those. They don't require that much energy at these levels, so you can actually assume the cloak to be comparatively free (certainly not fusion-level consumption).
|
16 |
\n
|
16 |
\n
|
17 |
But let's see simpler and more scalable solutions:
|
17 |
But let's see simpler and more scalable solutions:
|
18 |
\n
|
18 |
\n
|
19 |
6020
/
750
=
8.
02(
6)
Sharpshooters.
When
firing
in
salvo,
those
will
simply
tear
down
through
the
shields
before
they
can
recuperate,
and
smite
units
within,
causing
attrition.
|
19 |
6020
/
750
=
8.
02(
6)
Sharpshooters.
Two
for
each
of
his
shields.
When
firing
in
salvo,
those
will
simply
tear
down
through
the
shields
before
they
can
recuperate,
and
smite
units
within,
causing
attrition.
|
20 |
\n
|
20 |
\n
|
21 |
[quote] Recluse ([b]not a counter[/b], but helps)[/quote]
|
21 |
[quote] Recluse ([b]not a counter[/b], but helps)[/quote]
|
22 |
6000 / 300 = 20 Recluses. No, really. He doesn't have enough racketeers to disarm *that*. They outrange felons, and in *this* insane concentration, the hail of fire is enough to kill any raiders that try it.
|
22 |
6000 / 300 = 20 Recluses. No, really. He doesn't have enough racketeers to disarm *that*. They outrange felons, and in *this* insane concentration, the hail of fire is enough to kill any raiders that try it.
|
23 |
\n
|
23 |
\n
|
24 |
Bottom line, your shieldball is unrealistically large.
|
24 |
Bottom line, your shieldball is unrealistically large.
|
25 |
\n
|
25 |
\n
|