How 2 Improve Sea:
1.) Remove sonar. Frustrating.
2.) Remove Reef spam from the picture. Annoying.
3.) Remove urchin spam. This is a stalemate generator. Boring.
4.) Remove sea-based mono spam game. Boring AND annoying.
5.) Allow coms to defend themselves. Annoying.
Ships vs hovers seems fine. Dagger is strong enough to make snakes non-monospamable while the surface play seems varied enough to remain interesting. The troubling line ups are Hover vs Amph and Amph vs Ships. What would be nice:
A.) Scallop's riot attack underwater can only target other underwater things. Force it to surface to attack surface targets. This will force users to make a more varied strike force. However in turn, increase scallop speed minorly.
B.) Introduce an amph skirmisher. Improve serpent turn rate and speed a little or allow it to move backwards.
Increase claymore range/turn rate/speed slightly to improve usability. Decrease projectile homing/speed so fast units can run away without being a guarenteed kill while also improving usability.
C.) Improve hunter turnrate/speed a little to counter underwater scallops (if A is not considered). Hunter needs to be facing away from scallopball to not instantly die. Even then it takes some time to get out of scallop range.
D.) RENAME SCALLOP OR SCALPEL.
E.) Duck HP nerf. Urchin dmg nerf.
F.) Addition of a cheap amph artillery(SURFACE)/skirmisher(UW)